Picker

How to open a picker view

To open the default picker view, press the picker_button Picker icon in the top left tool bar or use View -> Tool Windows -> Picker.

To open a second picker, click the picker_duplicate_view Duplicate View button in the picker top bar

How to create a new picker

Set the picker picker_main_selector left selector to No Picker and press the picker_default_picker button to import the default Rumba picker or the picker_empty_picker button to create a new empty picker.

How to load a picker

It is possible to import or reference a picker in an animation project.

To import a picker file in the current project, use File -> Import Node and select the rumbanode file with the picker. The picker is part of the project and can be modified. If the picker file changes, the picker remains the same in the project.

To reference a picker file in the current project, use File -> Reference Node and select the rumbanode file with the picker. The picker is now referenced in the project and can’t be modified. If the picker file changes, the picker in the project also changes after a reload.

How to save a picker

Press the picker_save_as Save As button to save the current picker in a file.

How to select a picker in the picker view

It is possible to have multiple pickers and multiple picker views.

Use the picker_main_selector left selector to select the picker to use or modify in the picker view.

How to control an asset with the picker

If the picker_auto_select Auto Switch button is checked, the picker is automatically connected to the last selected controller’s asset. If not checked, use the picker_selector selector next to it to connect the picker to an asset.

The picker_manipulation Manipulation button enables the direct controller manipulation from the picker.

How to modify a picker

First, check the picker_edit Edit button to enter the picker edit mode.

Add new picker elements using the picker_add Add Area button.

To remove elements, select them, press the picker_remove Remove Area button or Suppr.

To assign a controller or a manipulator to a picker element, select the controller/manipulator and the picker element, then use the Right Click -> picker_assign Assign Selected Node command.

To change the color of a picker element, use the Right Click -> picker_change_color Change Color command.

To change the image of a picker element, use the Right Click -> picker_change_image Change Image command. Images can be jpg, png or svg files.

To mirror picker elements, first display the picker_mirror_axis Mirror Axis, align it correctly, then select the elements to mirror and press the picker_mirror Mirror button.