The File Menu
Import Animation
Use this command to import the animation from a .rumbaanim file.
Import the whole animation
To import the whole animation file which matches the content of your scene:
Make sure nothing is selected.
Use the Menu -> File -> Import Animation… command.
Custom target import
In case you want to import a subset of the animated channels or import the animation on different target objects than specified in the animation file:
Select the channels you want to import. To select a whole asset, select a single controller and press CTRL+A.
Use the Menu -> File -> Import Animation… command.
See also
Export Animation To Maya
You can export an animation in a .rumbaanim file to import it back in Maya on the original rig.
The file contains a single animation curve per exported channel. If the channel is trivially animated in Rumba, using at most a single animation curve, the animation keyframes are preserved in the exported animation. If the channel is animated with a complex setup (multiple layers or constraints), the keyframes are baked at every frames.
Export the whole animation
Make sure nothing is selected.
Use the Menu -> File -> Export Animation To Maya… command.
Export part of the animation
Select the channels you want to export.
Use the Menu -> File -> Export Animation To Maya… command.
Warning
The Rumba deformation tools (like the sculpt or the sticky deformer) won’t be exported using that workflow.
Set Project
See Project directory.
File Path Manager
See File Path Manager.