The File Menu

Import Animation

Use this command to import the animation from a .rumbaanim file.

Import the whole animation

To import the whole animation file which matches the content of your scene:

  • Make sure nothing is selected.

  • Use the Menu -> File -> Import Animation… command.

Custom target import

In case you want to import a subset of the animated channels or import the animation on different target objects than specified in the animation file:

  • Select the channels you want to import. To select a whole asset, select a single controller and press CTRL+A.

  • Use the Menu -> File -> Import Animation… command.

Export Animation To Maya

You can export an animation in a .rumbaanim file to import it back in Maya on the original rig.

The file contains a single animation curve per exported channel. If the channel is trivially animated in Rumba, using at most a single animation curve, the animation keyframes are preserved in the exported animation. If the channel is animated with a complex setup (multiple layers or constraints), the keyframes are baked at every frames.

Export the whole animation

  • Make sure nothing is selected.

  • Use the Menu -> File -> Export Animation To Maya… command.

Export part of the animation

  • Select the channels you want to export.

  • Use the Menu -> File -> Export Animation To Maya… command.

Warning

The Rumba deformation tools (like the sculpt or the sticky deformer) won’t be exported using that workflow.

Set Project

See Project directory.

File Path Manager

See File Path Manager.