New in Version 1.2.8
Release date: 2023-06-26
Fix the translation tool on controllers using a rotation pivot
Fix the translation tool on scaled controllers
Add an OpenGL renderable C++ plug-in sample, in maquina/sdk/examples/cxx_plugins/OpenGLExample.cpp
New in Version 1.2.7
Release date: 2023-06-05
Fix the Euler Filter animation tool (it was broken in some configurations)
Fix a crash importing videos in odd resolutions
Fix a startup crash
Fix a crash using animation tools with a video layer on the top
Add settings to configure the new motion trails
Change the default motion trail settings for a single trail (no axis visible by default)
New in Version 1.2.6
Fix a crash in the annotation tool
Fix a crash in the Sticky Deformer tool
Allow to flatten a non-editable layer
Fix a crash when duplicating a non-editable layer
Better precision in the rotation tool when far from the origin
Better behavior translating two mirrored controllers at the same time
New in Version 1.2.5
Release date: 2023-03-17
This is a service release with documentation and fixes in Rumba and MTORBA (Maya To Rumba).
Watch this new video: Exchange animations with maya
Fix issues in the animation exchange between Maya and Rumba
Fix a crash when trying to load textures from an unmounted drive on Windows
Fix a PYTHONPATH environment variable clash
Faster nurbs surface evaluation
Fix a crash when exporting an animation with unloaded references
Fix broken URLs to the different Rumba web pages
Better precision in nurbs curve closest point
Fix a crash when deleting some controller animations
Add textureDeformer support with ramp and placeTexture2d operators
Add aimMatrix support
Add proximityPin support
Add kFloatMatrixAttribute dynamic attribute support
Add uvPin on nurbs surface support
Add blendMatrix support for Maya 2023
Fix many issues in the import and export of animation
Faster wire deformer
Disable export/import features before Maya 2019
Fix wrong tangents with non-weighted animCurveUU
Fix missing offsetParentMatrix attributes on joints
Fix ikHandle used with offsetParentMatrix
Better ikRPsolver and ikSCsolver, better result with more than 2 links, support preferredAngles
Better pickMatrix shear decomposition
Better tweak support
Better rebuildCurve support
Fix some ikSpline ramp parameters
New in Version 1.2.4
Release date: 2023-02-10
Animation and Camera exchange between Rumba and Maya
In order to facilitate the adoption of Rumba in Maya centric pipelines, we have improved different import and export processes between the two software:
Maya camera rigs can now be exported to Rumba as regular assets.
It is now easy to import a Rumba animation project from Maya. Assemble a shot scene in Maya with the characters and cameras references, select a Rumba project and get your animation back in Maya. Great to quickly integrate Rumba in an existing Maya pipeline. When possible, the import process preserves the original animation keyframes.
It is also possible to export Maya animations in the Rumba’s library animation file format. You can use that to convert an existing Maya animation library or to exchange a camera animation. The export process preserves the animation keyframes.
Fix a crash if a manipulator and a controller have the same name
Fix a crash on Linux on some system with no sound
Fix a crash after a media drag’n drop
Add support for Maya cameras
New in Version 1.2.3
Release date: 2023-01-26
Fix a rendering issue on AMD graphic cards, no lighting on subdivided meshes.
New in Version 1.2.2
Release date: 2023-01-23
Introducing a new layer workflow
This version introduces a new layer workflow.
Layers can now be editable or non-editable. There is no active layer anymore. So it’s now possible to animate controllers in different layers without having to switch between them! See this youtube video and the Animation Layers detailed documentation.
This version also introduces groups of layers.
Rumba projects can now be relative to a Project directory. It is now easier to move or share Rumba projects using external files and correct missing files. See the Project directory detailed documentation.
Rumba now includes a File Path Manager to manage the file paths of a project.
New shelf and script commands to export animation from Maya to Rumba’s library [URL]
Export Maya camera rigs
Picker double click issues
Media thumbnail takes speed into account
Fix crashes in painting sculpt and sticky deformers
Remove renaming on double click in the library
Issue editing animated or overriden attributes
Fix IK solver corner cases
New in Version 1.2.1
Release date: 2022-10-14
Support Python node plug-ins. You can now use Python to write node plug-ins. Beware it is drastically slower than C++ and runs on a single CPU.
Faster rig interactions. Some heavy controllers (world, pelvis) were moving at 5fps and are now moving at 20fps. Other controllers benched at 20fps are now moving at 30fps.
Better Nurbs surface and curve support
Add multi UVs support
Add follicle.mapSetName support
Add follicle.flipDirection support
Add nurbsTesselate support
Add pickMatrix support
Add offsetSurface support
Add MFnNumericData.k4Double type support
Add shrinkWrap.parallel_to_axes support
Better nurbsTesselate support
Better transformGeometry support
Better curveFromMeshEdge support
Better loft support
Better avgCurves support
Better blendMatrix support
Increase the raytracing precision for shrinkWrap
Faster follicle in UV projection
Dead lock after dezooming the curve editor with animation curves in repeat mode
Better Windows console support, messages are now displayed with both rumba.exe and rumbabatch.exe
Python binding for some of the OpenMaya classes
Better logs about plug-ins loading
New in Version 1.2-rc.1
Better Snap To, Nudge and Share Keys animation tools
The USD/Alembic cameras can now be selected, unlocked, overriden and moved from the viewport
Add a camera shape visible in the viewport
Export the visibility animation in USD/Alembic
Add a custom export path per Asset to use when baking to a USD/Alembic file
Introduce dynamic mouse cursors on Linux (only Windows before)
Add rotateHelper support
Fix various export crashes with Maya 2022
Fix rig cycles when transforms do not inherit
Support for rigged visibility on deformed geometries is back (broken in 1.2-rc.0)
rotateOrder is now exposed in the rig if keyable in Maya
Onion skinning temporal editing is back (broken in 1.2-rc.0)
USD transforms animation is back (broken in 1.2-rc.0)
Faster posing with motion trails enabled
Better camera export to USD
Undo after a Save As could lead to a crash
Crash on Linux reading Alembic files with no UVs
Support cameras with a scaled transform
Fix a Rumba freeze when editing a curve’s tangent with a single key
Fix a posing pop using the temporal editing in rotation
Wrong constraint result when used on Joint nodes with jointOrient values
Importing some media corrupted the Rumba project
Impossible to delete a curve snapshot from the curve editor
The curve editor had sometimes an offset with the mouse cursor
Asset nodes loaded/referenced from Python were not visible
Impossible to load media files with uppercase extensions
The picker sometimes failed to control rigs if some manipulator were missing
The USD Python bindings are now available from Rumba
Better C++ SDK documentation
Better maquina::SpanSpan API
Add maquina::Scene attributes accessor
The USD transforms used when posing USD objects might be wrong
Memory leak using media files
New In Version 1.2
This major release introduces deformation tools designed for animators.
The two first tools are :
An animatable sculpt tool. Simply sculpts the geometry over the animation with different brushes, the sculpting is animated with keyframes and follows the rig.
A sticky deformer with different operations (deform, smooth, relax and mush). The weights can be painted and animated. A sphere tool can also be used to define those weights. The tool follows the rig.
This version includes the IK <-> FK switches.
The Rumba evaluation engine has been upgraded and now gives a faster interaction response, and takes less memory during the caching of the animation.
New In Version 1.1.5
Release date: 2021-03-01
This release is mostly focused on improving MTORBA (Maya To Rumba).
The animation tool can now scroll when too large
Add a lock button on media layers
Select the content of a display layer using the middle mouse button
Improves the camera animation experience
Improves Nurbs speed and accuracy (evaluate, closest point, param from length)
Better Maya MTransformationMatrix API support
Better Maya Euler decomposition
New MGear solvers (matrixConstraint, springNode)
Enables cvWrap AVX support
Support quaternion component connections
Support for decomposeMatrix.inputRotateOrder
Support Maya 2022’s component tag
Fix splineIk on mirrored joints
Fix splineIk used with scale and advanced twist
Fix splineIk with connected root translation components
New In Version 1.1.3
Release date: 2021-12-15
More Animation Tools
Improves the mirror algorithm, we now compute a left <-> right transformation matrix based on the default rig pose
Mirror to left, mirror to right
Bake keys, every keys, on 2’s…
Reset To Default is available in the main toolbar
Lock/unlock the UI
Command to select the layers where a controller is used
Command to open a file manager on the Rumba’s shortcut file
Drag and drop a file on a path attribute
Command to add the selection to the active layer
Fix input lags using Wacom tablets on Linux
Fix a crash when pasting in the timeline
Fix some UI glitches with a custom screen DPI
Hide some animation tools by default
Motion trails can be created from a manipulator selection
Animation curves for the layers attributes (i.e. layer.weight) are now visible in the curve editor
Add support for the Chad Vernon’s cvWrap plug-in
New In Version 1.1.2
Release date: 2021-12-01
More Animation Tools
New tools available in the curve editor :
Ease In / Ease Out
Blend To Snapshot
Blend To Neighbors
Copy / Paste in the viewport
Copy and paste poses with CTRL+C/CTRL+V directly in the viewport
Paste poses on multiple objects at once
The pose library has been upgraded:
Rename / delete pose library items
Search in pose library
Resize the pose library thumbnails
Add support for Maya2020’s offsetParentMatrix plug
Add support for Maya2020’s blendMatrix node
Add support for Maya2020’s uvPin node
Add support for the fitBspline node
Add support for the visibility overrides
Add support for cMuscleSurfAttach.outRotate
Better support for the parentConstraint/orientConstraint interType shortest/longest modes
Better support for python scrits in mel, globals, GIL when issues using numpy
Add support for the global mel keyword
ffd deformer rework
Use the mouse wheel on animation tools sliders
Various Picker issues, sub menu, association, key release
Breakdown on curves selection
New In Version 1.1.1
Release date: 2021-10-28
This update introduces multiple new animation tools and a new toolbar design to organize those tools.
The display overrides are inherited by child objects. The display overrides are :
Visibility : Visible, hidden, show at play, hide at play
Picking : The object can be selected
XRay : make the objects transparent
Occlusion : enable or disable the projection of ambient occlusion
Subdivision Limits : overrides the subdivision limit
Textures : enable or disable the use of textures
Lighting mode (PBR, Simple, Flat, Silhouette)
Rendering mode (Filled, Wireframe, Filled+Wireframe)
It is now possible to choose the offset and the time step used to bake a layer into another one in “Full Keys” mode. One can use that feature to bake a layer on 2’s.
The Image Plane has a new Opacity attribute
The Image Plane texture is now always displayed.
New In Version 1.1.0
Release date: 2021-10-13
This new public release introduces an in-depth USD integration, an intuitive Picker Tool, a modern Media integration (Video/Audio/Images sequence), and many more !
Rumba is now built with Python 3.7 and PySide2
Import USD and Alembic files.
Modify and animate any USD/Alembic attribute within Rumba.
The USD/Alembic content is displayed using the high performance Hydra OpenGL renderer.
Select, manipulate your Asset controllers within the Picker.
Create/modify/save any picker to create your own.
The smart Picker option automatically links the Picker to the selected Asset.
Rumba comes with a pre-crafted default Picker.
Import any type of media (Video/Audio/Images sequence).
Easily edit your media clips within the Rumba timeline.
Display media on an Image Plane within your scene.
Preview media in a Media Viewer dedicated tool.
New In Version 1.1-rc.2
Release date: 2021-09-30
Option to show/hide Image Planes
Allow to assign shortcuts on numerical keys
Double clicking a pose in the library does not create a layer anymore by default. This behavior can be changed in the settings.
Fix a crash in the picker with badly configured manipulators
Fix the display of ghosted keys
The viewport menus are correctly displayed and not cropped anymore
New In Version 1.1-rc.1
Release date: 2021-09-16
Alt+Left+Middle to zoom in the Curve Editor and the Viewport
Esc to stop the playback
Alt+A to toggle controllers visibility
Option for Maya-like middle click behavior in the curve editor and the timeline, see below for details
Dragging a key now selects it
Shift+Middle click on a key selects it
Press Shift before clicking the key to select and move it
A setting (Settings -> Timeline -> Key Display -> Dimming) to control the opacity of the keys of the non selected controllers.
The middle click Time Slider behavior can be changed for a Maya-like manipulation behavior using the setting Settings -> Timeline -> Key Manipulation -> Middle Click Behavior -> Manipulation (Maya Style)
Rigs using Mel expressions including “python” calls randomly crashed or froze Rumba
Font glitch on Linux with a second viewport
Fix a crash after saving the layout with a second viewport
Fix a crash after a CTRL+C on some controllers
Writing a letter in the channel box crashed Rumba
Crash reports are now saved locally in $(HOME)/.rumba if not sent online
New In Version 1.1-beta.5
Release date: 2021-06-30
Set $RUMBA_USER_RESOURCES to specify extra resources folder to check for user icons
API to activate a camera
USD integration fixes
Playblast with USD
Saved layout restores duplicated tools
Picker Tool performances and minor fixes
Attributes Tool performances and fixes
Import video opens a dialog to trim/resize the video
Use constraint on manipulator
Better euler decomposition in parent constraint and orient constraint
Crash exporting some rigs
New In Version 1.1-beta.4
Release date: 2021-05-17
New In Version 1.1-beta.3
Release date: 2021-05-05
New In Version 1.1-beta.2
Release date: 2021-05-04
Motion Trails are now materialized by a specific node
Layers id consolidation
Tab bar style
New In Version 1.1-beta.1
Release date: 2021-04-30
Z reorder the Picker Areas with shortcuts
Motion Trails plugin
Crash on new USD
Init Picker Area position on creation
Attributes Editor performances
Pop when using Rotation
Missing and unreachable actions
DPI and secondary screen issues
Tablet on linux
New In Version 1.1-beta.0
Release date: 2021-05-05
This version is now based on Python 3.7 and PySide2, it introduces an in-depth USD integration, an intuitive Picker Tool, a modern Media (Video/Audio/Images sequence) integration, and many more !
Directly select manipulators or controllers
Transform manipulators using the regular transform tools
Python 3.7 and PySide2 scripting
View and edit the attributes of the current selection in the Attribute Editor
Duplicate or lock on selection the Attribute Editor and Picker Tool windows
Copy/paste a node
Change layer height in the timeline
Show All option on the Node List to display the Asset nodes hierarchy
Enhanced Motion trails
Overall performances improvement
Large video files can be long to import
Copy/paste is disabled on the media layer
Media clips can’t be moved from one layer to another using the drag n’ drop
New In Version 1.0.3
Release date: 2021-03-08
An improved Breakdown tool window with a slider and more presets
Shortcuts to select the scale, rotation and translation channels, the default shortcuts are Shift+R, Shift+E, Shift+W
Shortcut to select the hovered object for tablet users, the default shortcut is G
Option to choose to not create a layer on a double click in the library
Option to choose the default tangent mode for the new keys
Bugs using the Breakdown tool on and outside the curve’s boundaries
Better handling of shortcuts with the better auto detection of the hovered window
Correctly unroll both layers curve cycles when merging a layer
Replace Reference was broken
New In Version 1.0.2
Release date: 2021-02-02
This version introduces a major curve editor improvement, orthographic cameras, and many others things.
Curve Editor improvement
A list of the curves is now available on the left for a quick selection.
Normal, stacked and normalized view of the curves.
A lattice tool is available to resize and freely deform the curve keys.
Full copy/paste support from the curve editor.
The controller selection can now be locked in the curve editor.
The selected curves can be “isolated” with a simple click.
The curve labels are now always visible.
Better tangents edition when the curve repeats.
Key insertion is now possible using CTRL+Middle click, or by dragging an existing key with CTRL.
The curve editor settings are now saved in the global settings.
Fix some issues with the delete shortcut and the selection.
New filters buttons to quickly hide/show tangents, infinity, lattice, lattice vertices.
Reset overridden/animated channel values to their default values using the “Reset to Default” action, default shortcut is D and works on hover in the viewport.
Save and import nodes.
New actions to reach previous/next key within a layer no matter the current selection, by default on Shift+U and Shift+I.
Select library animation/pose controllers using the new context menu action.
Fix issues when adding a key in a layer using timeline hover.
The zoom in picture pan is no more limited to the camera frame.
Toolbar buttons tooltips are back.
Ascii keys are triggering selected channel edit only when the mouse is hover the Channel Box.
Add bezierCurve support.
Add deltaMush.distanceWeight, deltaMush.inwardConstraint and deltaMush.outwardConstraint support.
Fix the revolve and nurbsTessellate face orientation.
Add a first polyExtrudeFace support.
New In Version 1.0.1
Release date: 2020-12-04
Floating licenses support. We can now provide a license server for the studio tests.
New shortcuts to select the X, Y and Z transform axes, by default on F6, F7 and F8
On integrated graphic card laptops, Rumba now starts by default on the dedicated GPU.
Slow selection on some rigs
The ArmManipulator now copes with negative determinant transforms
The HandManipulator now works if some phalanges are missing
A crash using the onion skin
A crash when computing derivatives of an empty spline
The Rumba Windows distribution now includes all the default Python 2.7 modules
Add support for choice, eulerToQuat, floatCondition, floatLogic, inverseMatrix, nonLinear twist nodes
Add support for rad_to_deg and deg_to_rad expression functions
Compound and Array dynamic attributes are now exported
An error when nodes names are not unique
An error when the username includes non-ascii characters
The shelf Rename tool is back
The IK target now includes the target rotation pivot
Try to export related nodes that are not under the exported root group. For a simpler exporting workflow, please make sure to add everything under a single group.
The View/Export shelf commands now export the selected node
Exports the Ai Standard Surface basicColor, specularRoughness, Metalness and normalCamera (normalmaps only)
New In Version 1.0.0
Release date: 2020-11-01
The Seed2 rig has been updated with better facial controllers
Seed2 poses have been added to the library
Wrong auto tangent behavior on the curve boundaries
Better floating point number widget and sliders in the properties
Fix various Show/Hide/Delete shortcuts issues
Fix various library glitches
Better Mesh linking action in the MTORBA shelf
Improve speed of wrap nodes using exclusiveBind
Crash on some shape without UVs
New In Version 1.0-rc.4
Release date: 2020-10-07
Support Advanced Skeleton rigs
New curves normalization
Freeze if web connections fails
Error at new scene
Handle unicode in the Script Editor
More robust workflow for Constraint Layers
Enabling/Disabling the animation cache was leading to issues
Show the percent of the added pose within the library
Better shortcut handling
Update single channel with the middle mouse button
Fastest “Curve” menu in the Curve Editor
Negative determinant in a matrix was leading to tranformation issues
Elbow position mode in the ArmManipulator
Better ramp support
Handle blendWeighted with sparse weights
Cluster handle with inherits xform off
Better scale constraint
New In Version 1.0-rc.3
Release date: 2020-07-01
No more limitation in the Non-Commercial license !
Better support for AMD GPU (Radeon Pro WX 8200 on Windows 10)
Video and documentation about how to prepare a Rig in Maya for Rumba
Better tools to create and setup manipulators in Maya
Includes the weightDriver plug-in by BraveRabbit, http://www.braverabbit.com/shapes/
Includes the main MGear plug-ins, https://www.mgear-framework.com/
Support for the ikSpringSolver
Better support for motionPath and splineIk
New In Version 1.0-rc.2
Release date: 2020-05-25
New controllers where not hidden during playback nor by the controller filter switch
Better support for AMD GPU (Radeon 550 on Windows 10)
Better support for Intel GPU (Iris 550 on Windows 10, Intel HD Graphics 630 on Windows 10)
Better support for Wacom tablets, virtual sliders where broken
Wacom tablets can use the zoom in picture feature with CTRL+MMB
Random crash after loading and in Replace Reference
The tool which transfers the manipulator painting from a shape to another one has been re-written
Add makeThreePointCircularArc, nearestPointOnCurve support
pointOnCurveInfo, deleteComponent improvement
The ikHandle transform was not exported
New In Version 1.0-rc.1
Release date: 2020-05-08
You can now open and close documents
The mouse wheel now zooms the viewport
A Tool to remap the missing filenames at loading
Preview of the playblast aspect ratio in the viewport
Supports selection set coming from the Maya
Better NurbsCurve and NurbsSurface API
New MeshEdit API interface
A new API to export Alembic files, with support for the sub-samples
Python API documentation
More Python API binding
Animated alembic camera attributes are correctly read
A default layer is automatically created in an empty scene
A corrupted data model was leading to a wrong saved file, making it unable to be reopened
Crash report on Linux
Releasing a constraint with a transformed pivot was leading to a wrong position
Using the breakdown tool with layers may create wrong values
Crash during the manipulation
Crash moving the mouse over the viewport
A crash using malformed maracas expressions
Faster delete keys
Reduce the Alembic and cache memory usage
Smoother play and scrubbing
Lot more fixes..
avgCurve better support
blendShape dedicated plug-in
expression support for clamp and rand(), rand returns 0
loft better support
A Maya shelf tool to rename a manipulator
Better wrap with scaled geometries and nurbs surface drivers support
Smaller rumbanode files
nurbsSurface ControlPoints connections support