Import a Rumba Animation in Maya
Import a Rumba animation back into Maya, over existing Maya assets using the Rumba animation format.
Prepare a Maya scene assembly
First, make a Maya assembly using references on the assets used in the Rumba animation. The reference prefixes must match the Asset nodes used in Rumba :
Import the Rumba animation
Press the Import Rumba Animation button on the Rumba shelf, and select your rumba project.
This command exports a temporary .rumbaanim file and applies it to your selected controllers, or on all the controllers if nothing is selected.
You can also directly import a previously exported .rumbaanim file.
You can script all this, see Import a .rumba or a .rumbaanim file back into Maya.
The Rumba deformation tools (like the sculpt or the sticky deformer) won’t be exported using that workflow.