#include <RenderablePlugin.h>
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| | RenderablePlugin (Node *node) |
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| virtual | ~RenderablePlugin () |
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| virtual void | release_GL_resources () |
| | The OpenGL resources allocated by the renderer plug-in must be released during this callback, not in the destructor. More...
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| virtual void | render (const RenderParameters ¶meters)=0 |
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| virtual void | pick (const RenderParameters ¶meters, Imath::V2i position, std::vector< PickingResult > &picked) |
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| virtual void | select (const RenderParameters ¶meters, const Imath::V4i &trap, std::vector< std::string > &delegate_paths) |
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| | NodePlugin (Node *node) |
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| virtual | ~NodePlugin () |
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| virtual void | on_first_init (bool) |
| | Perform the one shot initialization tasks for this node. More...
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| virtual void | on_delete (bool) |
| | Prepare the node to be deleted. More...
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| virtual void | on_add_to_document () |
| | Callback called when the node is added to the document. More...
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| virtual void | on_remove_from_document () |
| | Callback called when the node is removed from the document. More...
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| virtual void | on_input_connection (const Plug &, const Plug &, bool) |
| | Callback called when an a connection has been done between an output plug and a plug of this node as input. More...
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| virtual void | on_output_connection (const Plug &, const Plug &, bool) |
| | Callback called when an a connection has been done between a plug of this node as output and an input plug. More...
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| virtual void | on_input_disconnection (const Plug &, const Plug &) |
| | Callback called when an a connection has been broken between an output plug and a plug of this node as input. More...
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| virtual void | on_output_disconnection (const Plug &, const Plug &) |
| | Callback called when an a connection has been broken between a plug of this node as output and an input plug. More...
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| virtual void | relationship (NodeSet &set) const |
| | Return the node relationships. More...
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| virtual std::shared_ptr< NodeDelegate > | node_delegate () const |
| | Return a node delegate for this node. More...
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| Node | node () const |
| | Returns the Node interface for this object. More...
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| virtual std::string | selection_path () const |
| | Returns the node delegate path to use to select that node. More...
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◆ RenderablePlugin()
| maquina::RenderablePlugin::RenderablePlugin |
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Node * |
node | ) |
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inline |
◆ ~RenderablePlugin()
| virtual maquina::RenderablePlugin::~RenderablePlugin |
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| ) |
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inlinevirtual |
◆ cache()
| static void maquina::RenderablePlugin::cache |
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const Plug & |
plug | ) |
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static |
Add a plug to the rendering evaluation subgraph.
A call to this method will ensure the plug is cached. Then, before each rendering, this plug will be refreshed if necessary at the current frame (retrieving its value at the current frame during render() will not trigger an evaluation). Also, this plug will be evaluated in background, to fill its cache if it is not constant.
◆ pick()
Implements picking.
- Parameters
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| parameters | All current rendering parameters. |
| position | Picking position in window coordinates. |
| picked | Set of picked elements, you can remove some previously inserted elements if those picked by this plugin are more prioritary. |
◆ release_GL_resources()
| virtual void maquina::RenderablePlugin::release_GL_resources |
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| ) |
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inlinevirtual |
The OpenGL resources allocated by the renderer plug-in must be released during this callback, not in the destructor.
◆ render()
| virtual void maquina::RenderablePlugin::render |
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const RenderParameters & |
parameters | ) |
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pure virtual |
◆ select()
| virtual void maquina::RenderablePlugin::select |
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const RenderParameters & |
parameters, |
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const Imath::V4i & |
trap, |
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std::vector< std::string > & |
delegate_paths |
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) |
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virtual |
Implements a selection trap.
- Parameters
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| parameters | All current rendering parameters. |
| trap | (x,y,w,h) where (x,y) is the position of the selection trap lower corner in window coordinates, and (w,y) is the dimension of the trap in window coordinates. |
| delegate_paths | Node delegate paths that are selected by the selection trap. |
◆ uncache()
| static void maquina::RenderablePlugin::uncache |
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const Plug & |
plug | ) |
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static |
Undo the effect of any previous call to cache(plug)
The documentation for this class was generated from the following file: