|
Rumba C++ SDK
|
The camera node. More...
#include <Camera.h>
Public Member Functions | |
| Camera (Node *node) | |
| Node | camera_transform_node () const |
| Return the camera transform node. Regarding the camera settings, it can be the camera itself or its parent. More... | |
| void | set_aim (const Node &aim, bool undo_stack) |
| Set the camera aim and up nodes. More... | |
| void | set_aim (const Node &aim, const Node &up, bool undo_stack) |
| Set the camera aim and up nodes. More... | |
| void | remove_aim (bool undo_stack) |
| Remove the camera aim and up. More... | |
| std::optional< Node > | aim () const |
| Return the camera's aim node. More... | |
| std::optional< Node > | up () const |
| Return the camera's up node. More... | |
Public Member Functions inherited from maquina::NodePlugin | |
| NodePlugin (Node *node) | |
| virtual | ~NodePlugin () |
| virtual void | on_first_init (bool) |
| Perform the one shot initialization tasks for this node. More... | |
| virtual void | on_delete (bool) |
| Prepare the node to be deleted. More... | |
| virtual void | on_add_to_document () |
| Callback called when the node is added to the document. More... | |
| virtual void | on_remove_from_document () |
| Callback called when the node is removed from the document. More... | |
| virtual void | on_input_connection (const Plug &, const Plug &, bool) |
| Callback called when an a connection has been done between an output plug and a plug of this node as input. More... | |
| virtual void | on_output_connection (const Plug &, const Plug &, bool) |
| Callback called when an a connection has been done between a plug of this node as output and an input plug. More... | |
| virtual void | on_input_disconnection (const Plug &, const Plug &) |
| Callback called when an a connection has been broken between an output plug and a plug of this node as input. More... | |
| virtual void | on_output_disconnection (const Plug &, const Plug &) |
| Callback called when an a connection has been broken between a plug of this node as output and an input plug. More... | |
| virtual void | relationship (NodeSet &set) const |
| Return the node relationships. More... | |
| virtual std::shared_ptr< NodeDelegate > | node_delegate () const |
| Return a node delegate for this node. More... | |
| virtual std::optional< Plug > | channel_switch_output () const |
| If that not is a channel switch node, return the output channel plug. More... | |
| virtual std::vector< Plug > | channel_switch_inputs () const |
| Return the input channel plugs. More... | |
| virtual std::optional< Plug > | channel_switch_sub_channel (const std::string_view &sub_channel) const |
| Return the plug for the sub channel name if available. More... | |
| Node | node () const |
| Returns the Node interface for this object. More... | |
| virtual std::string | selection_path () const |
| Returns the node delegate path to use to select that node. More... | |
The camera node.
| maquina::Camera::Camera | ( | Node * | node | ) |
| std::optional<Node> maquina::Camera::aim | ( | ) | const |
Return the camera's aim node.
| Node maquina::Camera::camera_transform_node | ( | ) | const |
Return the camera transform node. Regarding the camera settings, it can be the camera itself or its parent.
| void maquina::Camera::remove_aim | ( | bool | undo_stack | ) |
Remove the camera aim and up.
| void maquina::Camera::set_aim | ( | const Node & | aim, |
| bool | undo_stack | ||
| ) |
Set the camera aim and up nodes.
Rig the camera with an AimConstraint node in order for the camera to always look at aim. {std::runtime_error,RuntimeError} if the aim node is not a SceneGraphNode node.
Set the camera aim and up nodes.
Rig the camera with an AimConstraint node in order for the camera to always look at aim and with its up vector pointing to up. {std::runtime_error,RuntimeError} if the aim or the up nodes are not a SceneGraphNode node.
| std::optional<Node> maquina::Camera::up | ( | ) | const |
Return the camera's up node.