Channel switch nodes compute a single output channel value using multiple input values like for instance, "SRTToTransformNode" and "FloatToV3f". They are part of the animation graph.
◆ channel_switch_inputs()
| virtual std::vector<Plug> maquina::NodePlugin::channel_switch_inputs |
( |
| ) |
const |
|
inlinevirtual |
Return the input channel plugs.
◆ channel_switch_output()
| virtual std::optional<Plug> maquina::NodePlugin::channel_switch_output |
( |
| ) |
const |
|
inlinevirtual |
If that not is a channel switch node, return the output channel plug.
Must return a plug only if that node is a channel switch node.
◆ channel_switch_sub_channel()
| virtual std::optional<Plug> maquina::NodePlugin::channel_switch_sub_channel |
( |
const std::string_view & |
sub_channel | ) |
const |
|
inlinevirtual |
Return the plug for the sub channel name if available.