#include "ImathLine.h"
#include "ImathVecAlgo.h"
#include "ImathFun.h"
Go to the source code of this file.
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| template<class T > |
| bool | Imath::closestPoints (const Line3< T > &line1, const Line3< T > &line2, Vec3< T > &point1, Vec3< T > &point2) |
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| template<class T > |
| bool | Imath::intersect (const Line3< T > &line, const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2, Vec3< T > &pt, Vec3< T > &barycentric, bool &front) |
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| template<class T > |
| Vec3< T > | Imath::closestVertex (const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2, const Line3< T > &l) |
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| template<class T > |
| Vec3< T > | Imath::rotatePoint (const Vec3< T > p, Line3< T > l, T angle) |
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