Rumba C++ SDK
ImathVecAlgo.h
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34 
35 
36 
37 #ifndef INCLUDED_IMATHVECALGO_H
38 #define INCLUDED_IMATHVECALGO_H
39 
40 //-------------------------------------------------------------------------
41 //
42 // This file contains algorithms applied to or in conjunction
43 // with points (Imath::Vec2 and Imath::Vec3).
44 // The assumption made is that these functions are called much
45 // less often than the basic point functions or these functions
46 // require more support classes.
47 //
48 //-------------------------------------------------------------------------
49 
50 #include "ImathVec.h"
51 #include "ImathLimits.h"
52 
53 namespace Imath {
54 
55 
56 //-----------------------------------------------------------------
57 // Find the projection of vector t onto vector s (Vec2, Vec3, Vec4)
58 //-----------------------------------------------------------------
59 
60 template <class Vec> Vec project (const Vec &s, const Vec &t);
61 
62 
63 //------------------------------------------------
64 // Find a vector that is perpendicular to s and
65 // in the same plane as s and t (Vec2, Vec3, Vec4)
66 //------------------------------------------------
67 
68 template <class Vec> Vec orthogonal (const Vec &s, const Vec &t);
69 
70 
71 //-----------------------------------------------
72 // Find the direction of a ray s after reflection
73 // off a plane with normal t (Vec2, Vec3, Vec4)
74 //-----------------------------------------------
75 
76 template <class Vec> Vec reflect (const Vec &s, const Vec &t);
77 
78 
79 //--------------------------------------------------------------------
80 // Find the vertex of triangle (v0, v1, v2) that is closest to point p
81 // (Vec2, Vec3, Vec4)
82 //--------------------------------------------------------------------
83 
84 template <class Vec> Vec closestVertex (const Vec &v0,
85  const Vec &v1,
86  const Vec &v2,
87  const Vec &p);
88 
89 //---------------
90 // Implementation
91 //---------------
92 
93 template <class Vec>
94 Vec
95 project (const Vec &s, const Vec &t)
96 {
97  Vec sNormalized = s.normalized();
98  return sNormalized * (sNormalized ^ t);
99 }
100 
101 template <class Vec>
102 Vec
103 orthogonal (const Vec &s, const Vec &t)
104 {
105  return t - project (s, t);
106 }
107 
108 template <class Vec>
109 Vec
110 reflect (const Vec &s, const Vec &t)
111 {
112  return s - typename Vec::BaseType(2) * (s - project(t, s));
113 }
114 
115 template <class Vec>
116 Vec
117 closestVertex(const Vec &v0,
118  const Vec &v1,
119  const Vec &v2,
120  const Vec &p)
121 {
122  Vec nearest = v0;
123  typename Vec::BaseType neardot = (v0 - p).length2();
124  typename Vec::BaseType tmp = (v1 - p).length2();
125 
126  if (tmp < neardot)
127  {
128  neardot = tmp;
129  nearest = v1;
130  }
131 
132  tmp = (v2 - p).length2();
133 
134  if (tmp < neardot)
135  {
136  neardot = tmp;
137  nearest = v2;
138  }
139 
140  return nearest;
141 }
142 
143 
144 } // namespace Imath
145 
146 #endif
Vec3< T > closestVertex(const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2, const Line3< T > &l)
Definition: ImathLineAlgo.h:229
Vec orthogonal(const Vec &s, const Vec &t)
Definition: ImathVecAlgo.h:103
Vec project(const Vec &s, const Vec &t)
Definition: ImathVecAlgo.h:95
Definition: ImathBox.h:67
Vec reflect(const Vec &s, const Vec &t)
Definition: ImathVecAlgo.h:110