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| | BrushSculptPlugin (Node *node) |
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| virtual std::shared_ptr< BrushSculptUserData > | user_data (const SparseBufferV3f &delta_points, const BrushPlugin::GeometryData &geometry, const BufferConstM33f &vertex_space, const std::shared_ptr< SceneConst > &reference) |
| | Create a BrushSculptUserData object for a geometry. More...
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| virtual SceneConst | delta_points () |
| | Get the current delta points from the deformer. More...
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| virtual void | set_delta_points (const SceneConst &) |
| | Set delta points to the deformer. More...
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| virtual SceneConst | vertex_space () |
| | Return a scene with for every geometries, an array of vertex space rotation matrices. More...
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| virtual SceneConst | reference () |
| | Return the reference scene (as it with no modification, no animation) More...
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| virtual bool | preserve_edges () |
| | Return true if the sculpt weight on edge vertices must be 0 or false if nothing special must be done on edges. More...
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| void | deactivate () override |
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| void | stroke_begin (int modifiers) override |
| | Called when the stroke is beginning. More...
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| void | stroke_update (bool first, bool finished) override |
| | Called when the brush moves or have been released. More...
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| | BrushPlugin (Node *node) |
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| BrushPlugin | operator= (const BrushPlugin &)=delete |
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| void | activate () override |
| | From ToolPlugin. More...
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| void | on_mouse_press (const CameraContext &camera, const InteractionContext &interaction) override |
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| void | on_mouse_move (const CameraContext &camera, const InteractionContext &interaction) override |
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| void | on_mouse_release (const CameraContext &camera, const InteractionContext &interaction) override |
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| bool | override_selection () override |
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| bool | track_mouse () override |
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| bool | manipulates () override |
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| virtual void | update_weights (bool first, const Imath::M44f &previous_brush_matrix) |
| | Update the brush weights. More...
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| virtual bool | do_update_weights () |
| | Does the weights have to be updated at every stroke_update() ? More...
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| virtual float | weight (float) |
| | Convert a distance in weight. More...
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| virtual void | update_brush_matrix (const CameraContext &camera, const InteractionContext &interaction, bool &visible, Imath::M44f &brush_matrix, bool on_press) |
| | Update the brush position and visibility. More...
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| virtual float | radius () |
| | Get the brush radius. More...
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| void | set_radius (float radius) |
| | Set the brush radius. More...
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| virtual float | flow () |
| | Get the brush accumulation flow. More...
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| virtual bool | multi_objects () |
| | Get the multi objects state. More...
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| virtual bool | fast_geodesic () |
| | Get the geodesic state. More...
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| virtual SceneConst | scene () |
| | Get the displayed scene. More...
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| virtual BrushType | brush_type () |
| | Get the brush type. More...
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| gsl::span< GeometryData > | geometry_data () |
| | Return the brush's geometry data. More...
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| Imath::V3f | hit_pos_world () const |
| | Return the brush position in world space. More...
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| const Imath::V3f & | hit_normal_world () const |
| | Return the brush normal in world space. More...
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| Imath::V3f | hit_pos_world_orig () const |
| | Returns the world space brush position at the beginning of the stroke. More...
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| const Imath::V3f & | hit_normal_world_orig () const |
| | Return the brush normal in world space at the beginning of the stroke. More...
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| const Imath::M44f & | brush_matrix () const |
| | Return the brush matrix which transforms from the brush local space to the world space. More...
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| const Imath::M44f & | brush_matrix_orig () const |
| | Return the brush matrix which transforms from the brush local space to the world space at the beginning of the stroke. More...
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| bool | is_brush_visible () const |
| | Returns true is the brush is visible. More...
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| bool | is_pressed () const |
| | Returns true is the brush is pressed by the user. More...
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| | ToolPlugin (Node *node) |
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| virtual bool | on_key_press (int32_t key, int32_t modifiers) |
| | Called when a key is pressed while the tool is active. More...
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| virtual bool | on_key_release (int32_t key, int32_t modifiers) |
| | Called when a key is released while the tool is active. More...
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| virtual Array | get_help (const char *tool) |
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| virtual Array | get_status (const char *tool) |
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| | NodePlugin (Node *node) |
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| virtual | ~NodePlugin () |
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| virtual void | on_first_init (bool) |
| | Perform the one shot initialization tasks for this node. More...
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| virtual void | on_delete (bool) |
| | Prepare the node to be deleted. More...
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| virtual void | on_add_to_document () |
| | Callback called when the node is added to the document. More...
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| virtual void | on_remove_from_document () |
| | Callback called when the node is removed from the document. More...
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| virtual void | on_input_connection (const Plug &, const Plug &, bool) |
| | Callback called when an a connection has been done between an output plug and a plug of this node as input. More...
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| virtual void | on_output_connection (const Plug &, const Plug &, bool) |
| | Callback called when an a connection has been done between a plug of this node as output and an input plug. More...
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| virtual void | on_input_disconnection (const Plug &, const Plug &) |
| | Callback called when an a connection has been broken between an output plug and a plug of this node as input. More...
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| virtual void | on_output_disconnection (const Plug &, const Plug &) |
| | Callback called when an a connection has been broken between a plug of this node as output and an input plug. More...
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| virtual void | relationship (NodeSet &set) const |
| | Return the node relationships. More...
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| virtual std::shared_ptr< NodeDelegate > | node_delegate () const |
| | Return a node delegate for this node. More...
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| Node | node () const |
| | Returns the Node interface for this object. More...
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| virtual std::string | selection_path () const |
| | Returns the node delegate path to use to select that node. More...
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Base class for the sculpt brush plug-ins.
The sculpt brush modifies the sparse vertex delta stored in the Sculpt node's "delta_points" plug. At the beginning of the stroke, a BrushSculptUserData derived object must be created and returned by the sculpt_geometry_user_data() method. This object will contain the data and the sculpt callback to update the delta of the vertices in reference space. The reference space is the mesh in its initial position (ref pose).