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Rumba C++ SDK
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An immutable scene node value. More...
#include <Scene.h>
Classes | |
| class | Attributes |
| An node's attribute iteration. More... | |
| class | Traversal |
| A scene iterator. More... | |
| class | TraversalAttributes |
| An attribute iteration on a traversal node. More... | |
Public Member Functions | |
| SceneConst () | |
| SceneConst (const Value &v) | |
| const std::string & | name () const |
| Returns the node name. More... | |
| const Imath::M44d & | matrix () const |
| Returns the node transform. More... | |
| bool | has_geometry () const |
| Returns true if this node has a geometry. More... | |
| bool | has_attribute (const StringView &attribute) const |
| Returns true if this node has the attribute defined on the node. More... | |
| const Value | attribute (const StringView &attribute) const |
| Return an attribute. More... | |
| Attributes | read_attributes () const |
| Return a read-only attribute iteration. More... | |
| const Shape | geometry () const |
| Get the node geometry. More... | |
| std::shared_ptr< SceneConst > | child (const std::string &path) const |
| Return a child scene node. More... | |
| Traversal | read_children (bool children_only=false, bool shapes_only=false) const |
| Get the scene traversal. More... | |
Public Member Functions inherited from maquina::Value | |
| Value () | |
| Value (Value &&other)=default | |
| Value (const Value &other)=default | |
| Value & | operator= (Value &&other)=default |
| Value & | operator= (const Value &other)=default |
| virtual | ~Value ()=default |
| Value | duplicate () const |
| Duplicate the value. More... | |
| bool | as_bool () const |
| Returns the value as a bool. More... | |
| int | as_int () const |
| Returns the value as an integer. More... | |
| float | as_float () const |
| Returns the value as a float. More... | |
| double | as_double () const |
| Returns the value as a double. More... | |
| const std::string & | as_string () const |
| Returns the value as a string. More... | |
| std::wstring | as_wstring () const |
| Returns the value as a wstring. More... | |
| Imath::V2f | as_V2f () const |
| Returns the value as a V2f. More... | |
| Imath::V3f | as_V3f () const |
| Returns the value as a V3f. More... | |
| Imath::V4f | as_V4f () const |
| Returns the value as a V4f. More... | |
| const Imath::V2d & | as_V2d () const |
| Returns the value as a V2d. More... | |
| const Imath::V3d & | as_V3d () const |
| Returns the value as a V3d. More... | |
| const Imath::V4d & | as_V4d () const |
| Returns the value as a V4d. More... | |
| const Imath::V2i & | as_V2i () const |
| Returns the value as a V2i. More... | |
| const Imath::V3i & | as_V3i () const |
| Returns the value as a V3i. More... | |
| const Imath::V4i & | as_V4i () const |
| Returns the value as a V4i. More... | |
| Imath::M44f | as_M44f () const |
| Returns the value as a M44f. More... | |
| const Imath::M44d & | as_M44d () const |
| Returns the value as a M44d. More... | |
| const Imath::Box3f & | as_Box3f () const |
| Returns the value as a Box3f. More... | |
| const Imath::Color4f & | as_Color4f () const |
| Returns the value as a Color4f. More... | |
| Imath::Quatf | as_Quatf () const |
| Returns the value as a Quatf. More... | |
| const Imath::Quatd & | as_Quatd () const |
| Returns the value as a Quatd. More... | |
| std::shared_ptr< const UserData > | as_user_data () const |
| Returns the value as a user data. More... | |
| StringView | type_name () const |
| Return the type name of the Value. More... | |
| virtual bool | has_node_delegate () const |
| Check if this value can produces a NodeDelegate. More... | |
| virtual std::shared_ptr< NodeDelegate > | node_delegate (const std::shared_ptr< NodeDelegate > &parent, const StringView &name) const |
| bool | operator== (const Value &o) const |
| Compare the two values. More... | |
| bool | operator!= (const Value &o) const |
| bool | is_instance (const char *value_type_name) const |
| Check if this type derives from another value type. More... | |
| operator bool () const | |
| Value (bool) | |
| Create a boolean value. More... | |
| Value (int) | |
| Create an integer value. More... | |
| Value (float) | |
| Create a float value. More... | |
| Value (double) | |
| Create a double value (stored in a float right now) More... | |
| Value (const char *string) | |
| Create a string value. More... | |
| Value (const wchar_t *string) | |
| Create a string value. More... | |
| Value (const std::string &string) | |
| Create a string value. More... | |
| Value (const std::wstring &string) | |
| Create a wide string value. More... | |
| Value (const Imath::V2f &) | |
| Create a Imath::V2f value. More... | |
| Value (const Imath::V3f &) | |
| Create a Imath::V3f value. More... | |
| Value (const Imath::V4f &) | |
| Create a Imath::V4f value. More... | |
| Value (const Imath::V2d &) | |
| Create a Imath::V2d value. More... | |
| Value (const Imath::V3d &) | |
| Create a Imath::V3d value. More... | |
| Value (const Imath::V4d &) | |
| Create a Imath::V4d value. More... | |
| Value (const Imath::V2i &) | |
| Create a Imath::V2i value. More... | |
| Value (const Imath::V3i &) | |
| Create a Imath::V3i value. More... | |
| Value (const Imath::V4i &) | |
| Create a Imath::V4i value. More... | |
| Value (const Imath::Color4f &) | |
| Create a Imath::Color4f value. More... | |
| Value (const Imath::M44f &) | |
| Create a Imath::M44f value. More... | |
| Value (const Imath::M44d &) | |
| Create a Imath::M44d value. More... | |
| Value (const Imath::Box3f &) | |
| Create a Imath::Box3f value. More... | |
| Value (const Imath::Quatf &) | |
| Create a Imath::Quatf value. More... | |
| Value (const Imath::Quatd &) | |
| Create a Imath::Quatd value. More... | |
| Value (const std::shared_ptr< const UserData > &user_data) | |
| Create a user data value. More... | |
Static Public Attributes | |
| static const SceneConst | default_value |
| The default value. More... | |
Static Public Attributes inherited from maquina::Value | |
| static const Value | default_value |
| The default value. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from maquina::Value | |
| static bool | validate_type_name (const char *type_name) |
| Return true if the name is a valid type name. More... | |
| static Value | get_default_value (const char *type_name) |
| Return a default value for a given type. More... | |
An immutable scene node value.
This value is a scene graph, with at each node, an inherited world matrix, a visibility, an optional geometry, child nodes and arbitrary attributes.
About the visibility.
There is a difference between hidding and deactivating nodes. A SceneGraphNode node generating such Scene values might be deactivated using the inactive tag. In that case, the SceneGraphNode simply does not generate the value. The inactive tag can't be animated. The exported geometry caches do not include the deactivated nodes.
If the SceneGraphNode is hidden using the show attribute, the Scene value is generated, but with a show attribute at false. The Scene inherited visibility can be queried using the Scene's traversal. The visibility can be animated. The exported geometry caches include the geometries at every frames, no matter the visibility state.
| maquina::SceneConst::SceneConst | ( | ) |
| maquina::SceneConst::SceneConst | ( | const Value & | v | ) |
| const Value maquina::SceneConst::attribute | ( | const StringView & | attribute | ) | const |
Return an attribute.
This method returns a node attribute if it exists. Use the iterators to access the inherited attributes.
| std::runtime_error | If the attribute does not exist. |
| std::shared_ptr<SceneConst> maquina::SceneConst::child | ( | const std::string & | path | ) | const |
Return a child scene node.
| path | The child path from this node, like "child0/child1/child2" |
| const Shape maquina::SceneConst::geometry | ( | ) | const |
Get the node geometry.
| bool maquina::SceneConst::has_attribute | ( | const StringView & | attribute | ) | const |
Returns true if this node has the attribute defined on the node.
This method returns true only if the node itself as attribute. If the attribute is inherited from the parents, it returns false. Use the iterators to access the inherited attributes.
| bool maquina::SceneConst::has_geometry | ( | ) | const |
Returns true if this node has a geometry.
| const Imath::M44d& maquina::SceneConst::matrix | ( | ) | const |
Returns the node transform.
| const std::string& maquina::SceneConst::name | ( | ) | const |
Returns the node name.
| Attributes maquina::SceneConst::read_attributes | ( | ) | const |
Return a read-only attribute iteration.
| Traversal maquina::SceneConst::read_children | ( | bool | children_only = false, |
| bool | shapes_only = false |
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| ) | const |
Get the scene traversal.
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static |
The default value.