Workflow¶
Scene Assembly¶
To assemble a Rumba animation project, you will have first to export each Maya character rig using mtorba to get a .rumbanode file.
You may also need some alembic files with the static scene elements.
Once exported, reference each character and the alembic files in Rumba using File -> Reference Nodes…
The assembly workflow
You can also do this in Python, see Reference a file.
Animation export¶
Once the animation is done, you will have to export it to your preferred DCC. There is two possible workflows.
Export a geometry cache¶
In the first one, you can export an alembic file with all the character geometry baked.
The geometry cache export workflow
Export the controllers animation¶
In the second workflow, you can export an FBX file with the animations of the different rig controllers.
The controllers export workflow
You can also do this in Python, see Export the animation.