Release Notes

New In Version 1.0-rc.3

Release date: 2020-07-01

Changes

  • No more limitation in the Non-Commercial license !

Bug Fixes

  • Better support for AMD GPU (Radeon Pro WX 8200 on Windows 10)

MTORBA improvement

  • Video and documentation about how to prepare a Rig in Maya for Rumba

  • Better tools to create and setup manipulators in Maya

  • Includes the weightDriver plug-in by BraveRabbit, http://www.braverabbit.com/shapes/

  • Includes the main MGear plug-ins, https://www.mgear-framework.com/

  • Support for the ikSpringSolver

  • Better support for motionPath and splineIk

New In Version 1.0-rc.2

Release date: 2020-05-25

_images/fk_arm_in_ik.gif

You already know an FK arm can be moved in IK in Rumba.

_images/ik_arm_in_fk.gif

In the rc2, you can now move an IK arm in FK.

_images/TSM3.gif

TSM rigs support. Rumba provides also a better TSM (The Setup Machine) rigs compatibility. Here is a direct export of the TSM3 sample.

Bug Fixes

  • New controllers where not hidden during playback nor by the controller filter switch
  • Better support for AMD GPU (Radeon 550 on Windows 10)
  • Better support for Intel GPU (Iris 550 on Windows 10, Intel HD Graphics 630 on Windows 10)
  • Better support for Wacom tablets, virtual sliders where broken
  • Wacom tablets can use the zoom in picture feature with CTRL+MMB
  • Random crash after loading and in Replace Reference

MTORBA Improvement

  • The tool which transfers the manipulator painting from a shape to another one has been re-written
  • Add makeThreePointCircularArc, nearestPointOnCurve support
  • pointOnCurveInfo, deleteComponent improvement
  • The ikHandle transform was not exported

New In Version 1.0-rc.1

Release date: 2020-05-08

  • You can now open and close documents
  • The mouse wheel now zooms the viewport
_images/load_unload.png

Unload/Reload references

Replace a rig for another one

_images/free_cache.gif

Even if Rumba is very tight in memory, you may need to free the cache memory to do a nice playblast or handle a very large scene.

_images/motion_steps.png

Rumba can now export sub samples in alembic files, here we have 1, 2, 3 and 5 samples rendered in Guerilla.

  • A Tool to remap the missing filenames at loading
  • Preview of the playblast aspect ratio in the viewport
  • Supports selection set coming from the Maya

New API

  • Better NurbsCurve and NurbsSurface API
  • New MeshEdit API interface
  • A new API to export Alembic files, with support for the sub-samples
  • Python API documentation
  • More Python API binding

Bug Fixes

  • Animated alembic camera attributes are correctly read
  • A default layer is automatically created in an empty scene
  • A corrupted data model was leading to a wrong saved file, making it unable to be reopened
  • Crash report on Linux
  • Releasing a constraint with a transformed pivot was leading to a wrong position
  • Using the breakdown tool with layers may create wrong values
  • Crash during the manipulation
  • Crash moving the mouse over the viewport
  • A crash using malformed maracas expressions
  • Faster delete keys
  • Reduce the Alembic and cache memory usage
  • Smoother play and scrubbing
  • Lot more fixes..

MTORBA Improvement

  • avgCurve better support
  • blendShape dedicated plug-in
  • closestPointOnSurface support
  • deleteComponent support
  • detachCurve support
  • expression support for clamp and rand(), rand returns 0
  • loft better support
  • motionPath support
  • polyEdgeToCurve support
  • polyMergeVert support
  • polyMoveVertex support
  • polyNormal support
  • polyTweak support
  • ramp support
  • rebuildCurve support
  • rebuildSurface support
  • A Maya shelf tool to rename a manipulator
  • Better wrap with scaled geometries and nurbs surface drivers support
  • Smaller rumbanode files
  • nurbsSurface ControlPoints connections support