Release Notes¶
New In Version 1.0.3¶
Release date: 2021-03-08
New features¶
- An improved Breakdown tool window with a slider and more presets
- Shortcuts to select the scale, rotation and translation channels, the default shortcuts are Shift+R, Shift+E, Shift+W
- Shortcut to select the hovered object for tablet users, the default shortcut is G
- Option to choose to not create a layer on a double click in the library
- Option to choose the default tangent mode for the new keys
Bug Fixes¶
- Bugs using the Breakdown tool on and outside the curve’s boundaries
- Better handling of shortcuts with the better auto detection of the hovered window
- Correctly unroll both layers curve cycles when merging a layer
- Replace Reference was broken
New In Version 1.0.2¶
Release date: 2021-02-02
This version introduces a major curve editor improvement, orthographic cameras, and many others things.
The curve editor has been greatly improved.
Curve Editor improvement¶
- A list of the curves is now available on the left for a quick selection.
- Normal, stacked and normalized view of the curves.
- A lattice tool is available to resize and freely deform the curve keys.
- Full copy/paste support from the curve editor.
- The controller selection can now be locked in the curve editor.
- The selected curves can be “isolated” with a simple click.
- The curve labels are now always visible.
- Better tangents edition when the curve repeats.
- Key insertion is now possible using CTRL+Middle click, or by dragging an existing key with CTRL.
- The curve editor settings are now saved in the global settings.
- Fix some issues with the delete shortcut and the selection.
- New filters buttons to quickly hide/show tangents, infinity, lattice, lattice vertices.
New features¶
- Reset overridden/animated channel values to their default values using the “Reset to Default” action, default shortcut is D and works on hover in the viewport.
- Save and import nodes.
- New actions to reach previous/next key within a layer no matter the current selection, by default on Shift+U and Shift+I.
- Select library animation/pose controllers using the new context menu action.
- Orthographic cameras.
Bug Fixes¶
- Fix issues when adding a key in a layer using timeline hover.
- The zoom in picture pan is no more limited to the camera frame.
- Toolbar buttons tooltips are back.
- Ascii keys are triggering selected channel edit only when the mouse is hover the Channel Box.
MTORBA improvement¶
- Add bezierCurve support.
- Add deltaMush.distanceWeight, deltaMush.inwardConstraint and deltaMush.outwardConstraint support.
- Fix the revolve and nurbsTessellate face orientation.
- Add a first polyExtrudeFace support.
New In Version 1.0.1¶
Release date: 2020-12-04
The Agora Studio’s Thor rig exported from Maya
- Floating licenses support. We can now provide a license server for the studio tests.
- Normalmaps support
- New shortcuts to select the X, Y and Z transform axes, by default on F6, F7 and F8
- On integrated graphic card laptops, Rumba now starts by default on the dedicated GPU.
Bug Fixes¶
- Slow selection on some rigs
- The ArmManipulator now copes with negative determinant transforms
- The HandManipulator now works if some phalanges are missing
- A crash using the onion skin
- A crash when computing derivatives of an empty spline
SDK¶
- The Rumba Windows distribution now includes all the default Python 2.7 modules
MTORBA improvement¶
- Add support for choice, eulerToQuat, floatCondition, floatLogic, inverseMatrix, nonLinear twist nodes
- Add support for rad_to_deg and deg_to_rad expression functions
- Compound and Array dynamic attributes are now exported
- An error when nodes names are not unique
- An error when the username includes non-ascii characters
- The shelf Rename tool is back
- The IK target now includes the target rotation pivot
- Try to export related nodes that are not under the exported root group. For a simpler exporting workflow, please make sure to add everything under a single group.
- The View/Export shelf commands now export the selected node
- Exports the Ai Standard Surface basicColor, specularRoughness, Metalness and normalCamera (normalmaps only)
New In Version 1.0.0¶
Release date: 2020-11-01
- The Seed2 rig has been updated with better facial controllers
- Seed2 poses have been added to the library
Bug Fixes¶
- Wrong auto tangent behavior on the curve boundaries
- Better floating point number widget and sliders in the properties
- Fix various Show/Hide/Delete shortcuts issues
- Fix various library glitches
MTORBA improvement¶
- Better Mesh linking action in the MTORBA shelf
- Improve speed of wrap nodes using exclusiveBind
- Crash on some shape without UVs
New In Version 1.0-rc.4¶
Release date: 2020-10-07
- Support Advanced Skeleton rigs
Bug Fixes¶
- New curves normalization
- Freeze if web connections fails
- Error at new scene
- Handle unicode in the Script Editor
- More robust workflow for Constraint Layers
- Enabling/Disabling the animation cache was leading to issues
- Show the percent of the added pose within the library
- Better shortcut handling
- Update single channel with the middle mouse button
- Fastest “Curve” menu in the Curve Editor
- Negative determinant in a matrix was leading to tranformation issues
MTORBA improvement¶
- Elbow position mode in the ArmManipulator
- Better IkSplineSolver
- Better ramp support
- Handle blendWeighted with sparse weights
- Cluster handle with inherits xform off
- Better scale constraint
New In Version 1.0-rc.3¶
Release date: 2020-07-01
Changes¶
- No more limitation in the Non-Commercial license !
Bug Fixes¶
- Better support for AMD GPU (Radeon Pro WX 8200 on Windows 10)
MTORBA improvement¶
Video and documentation about how to prepare a Rig in Maya for Rumba
Better tools to create and setup manipulators in Maya
Includes the weightDriver plug-in by BraveRabbit, http://www.braverabbit.com/shapes/
Includes the main MGear plug-ins, https://www.mgear-framework.com/
Support for the ikSpringSolver
Better support for motionPath and splineIk
New In Version 1.0-rc.2¶
Release date: 2020-05-25
TSM rigs support. Rumba provides also a better TSM (The Setup Machine) rigs compatibility. Here is a direct export of the TSM3 sample.
Bug Fixes¶
- New controllers where not hidden during playback nor by the controller filter switch
- Better support for AMD GPU (Radeon 550 on Windows 10)
- Better support for Intel GPU (Iris 550 on Windows 10, Intel HD Graphics 630 on Windows 10)
- Better support for Wacom tablets, virtual sliders where broken
- Wacom tablets can use the zoom in picture feature with CTRL+MMB
- Random crash after loading and in Replace Reference
MTORBA Improvement¶
- The tool which transfers the manipulator painting from a shape to another one has been re-written
- Add makeThreePointCircularArc, nearestPointOnCurve support
- pointOnCurveInfo, deleteComponent improvement
- The ikHandle transform was not exported
New In Version 1.0-rc.1¶
Release date: 2020-05-08
- You can now open and close documents
- The mouse wheel now zooms the viewport
Replace a rig for another one
Even if Rumba is very tight in memory, you may need to free the cache memory to do a nice playblast or handle a very large scene.
Rumba can now export sub samples in alembic files, here we have 1, 2, 3 and 5 samples rendered in Guerilla.
- A Tool to remap the missing filenames at loading
- Preview of the playblast aspect ratio in the viewport
- Supports selection set coming from the Maya
New API¶
- Better NurbsCurve and NurbsSurface API
- New MeshEdit API interface
- A new API to export Alembic files, with support for the sub-samples
- Python API documentation
- More Python API binding
Bug Fixes¶
- Animated alembic camera attributes are correctly read
- A default layer is automatically created in an empty scene
- A corrupted data model was leading to a wrong saved file, making it unable to be reopened
- Crash report on Linux
- Releasing a constraint with a transformed pivot was leading to a wrong position
- Using the breakdown tool with layers may create wrong values
- Crash during the manipulation
- Crash moving the mouse over the viewport
- A crash using malformed maracas expressions
- Faster delete keys
- Reduce the Alembic and cache memory usage
- Smoother play and scrubbing
- Lot more fixes..
MTORBA Improvement¶
- avgCurve better support
- blendShape dedicated plug-in
- closestPointOnSurface support
- deleteComponent support
- detachCurve support
- expression support for clamp and rand(), rand returns 0
- loft better support
- motionPath support
- polyEdgeToCurve support
- polyMergeVert support
- polyMoveVertex support
- polyNormal support
- polyTweak support
- ramp support
- rebuildCurve support
- rebuildSurface support
- A Maya shelf tool to rename a manipulator
- Better wrap with scaled geometries and nurbs surface drivers support
- Smaller rumbanode files
- nurbsSurface ControlPoints connections support


