Release Notes

New In Version 1.0.3

Release date: 2021-03-08

New features

  • An improved Breakdown tool window with a slider and more presets
  • Shortcuts to select the scale, rotation and translation channels, the default shortcuts are Shift+R, Shift+E, Shift+W
  • Shortcut to select the hovered object for tablet users, the default shortcut is G
  • Option to choose to not create a layer on a double click in the library
  • Option to choose the default tangent mode for the new keys

Bug Fixes

  • Bugs using the Breakdown tool on and outside the curve’s boundaries
  • Better handling of shortcuts with the better auto detection of the hovered window
  • Correctly unroll both layers curve cycles when merging a layer
  • Replace Reference was broken

New In Version 1.0.2

Release date: 2021-02-02

This version introduces a major curve editor improvement, orthographic cameras, and many others things.


The curve editor has been greatly improved.

Curve Editor improvement

  • A list of the curves is now available on the left for a quick selection.
  • Normal, stacked and normalized view of the curves.
  • A lattice tool is available to resize and freely deform the curve keys.
  • Full copy/paste support from the curve editor.
  • The controller selection can now be locked in the curve editor.
  • The selected curves can be “isolated” with a simple click.
  • The curve labels are now always visible.
  • Better tangents edition when the curve repeats.
  • Key insertion is now possible using CTRL+Middle click, or by dragging an existing key with CTRL.
  • The curve editor settings are now saved in the global settings.
  • Fix some issues with the delete shortcut and the selection.
  • New filters buttons to quickly hide/show tangents, infinity, lattice, lattice vertices.

New features

  • Reset overridden/animated channel values to their default values using the “Reset to Default” action, default shortcut is D and works on hover in the viewport.
  • Save and import nodes.
  • New actions to reach previous/next key within a layer no matter the current selection, by default on Shift+U and Shift+I.
  • Select library animation/pose controllers using the new context menu action.
  • Orthographic cameras.

Bug Fixes

  • Fix issues when adding a key in a layer using timeline hover.
  • The zoom in picture pan is no more limited to the camera frame.
  • Toolbar buttons tooltips are back.
  • Ascii keys are triggering selected channel edit only when the mouse is hover the Channel Box.

MTORBA improvement

  • Add bezierCurve support.
  • Add deltaMush.distanceWeight, deltaMush.inwardConstraint and deltaMush.outwardConstraint support.
  • Fix the revolve and nurbsTessellate face orientation.
  • Add a first polyExtrudeFace support.

New In Version 1.0.1

Release date: 2020-12-04


The Agora Studio’s Thor rig exported from Maya

  • Floating licenses support. We can now provide a license server for the studio tests.
  • Normalmaps support
  • New shortcuts to select the X, Y and Z transform axes, by default on F6, F7 and F8
  • On integrated graphic card laptops, Rumba now starts by default on the dedicated GPU.

Bug Fixes

  • Slow selection on some rigs
  • The ArmManipulator now copes with negative determinant transforms
  • The HandManipulator now works if some phalanges are missing
  • A crash using the onion skin
  • A crash when computing derivatives of an empty spline


  • The Rumba Windows distribution now includes all the default Python 2.7 modules

MTORBA improvement

  • Add support for choice, eulerToQuat, floatCondition, floatLogic, inverseMatrix, nonLinear twist nodes
  • Add support for rad_to_deg and deg_to_rad expression functions
  • Compound and Array dynamic attributes are now exported
  • An error when nodes names are not unique
  • An error when the username includes non-ascii characters
  • The shelf Rename tool is back
  • The IK target now includes the target rotation pivot
  • Try to export related nodes that are not under the exported root group. For a simpler exporting workflow, please make sure to add everything under a single group.
  • The View/Export shelf commands now export the selected node
  • Exports the Ai Standard Surface basicColor, specularRoughness, Metalness and normalCamera (normalmaps only)

New In Version 1.0.0

Release date: 2020-11-01

  • The Seed2 rig has been updated with better facial controllers
  • Seed2 poses have been added to the library

Bug Fixes

  • Wrong auto tangent behavior on the curve boundaries
  • Better floating point number widget and sliders in the properties
  • Fix various Show/Hide/Delete shortcuts issues
  • Fix various library glitches

MTORBA improvement

  • Better Mesh linking action in the MTORBA shelf
  • Improve speed of wrap nodes using exclusiveBind
  • Crash on some shape without UVs

New In Version 1.0-rc.4

Release date: 2020-10-07

  • Support Advanced Skeleton rigs

Bug Fixes

  • New curves normalization
  • Freeze if web connections fails
  • Error at new scene
  • Handle unicode in the Script Editor
  • More robust workflow for Constraint Layers
  • Enabling/Disabling the animation cache was leading to issues
  • Show the percent of the added pose within the library
  • Better shortcut handling
  • Update single channel with the middle mouse button
  • Fastest “Curve” menu in the Curve Editor
  • Negative determinant in a matrix was leading to tranformation issues

MTORBA improvement

  • Elbow position mode in the ArmManipulator
  • Better IkSplineSolver
  • Better ramp support
  • Handle blendWeighted with sparse weights
  • Cluster handle with inherits xform off
  • Better scale constraint

New In Version 1.0-rc.3

Release date: 2020-07-01


  • No more limitation in the Non-Commercial license !

Bug Fixes

  • Better support for AMD GPU (Radeon Pro WX 8200 on Windows 10)

MTORBA improvement

  • Video and documentation about how to prepare a Rig in Maya for Rumba

  • Better tools to create and setup manipulators in Maya

  • Includes the weightDriver plug-in by BraveRabbit,

  • Includes the main MGear plug-ins,

  • Support for the ikSpringSolver

  • Better support for motionPath and splineIk

New In Version 1.0-rc.2

Release date: 2020-05-25


You already know an FK arm can be moved in IK in Rumba.


In the rc2, you can now move an IK arm in FK.


TSM rigs support. Rumba provides also a better TSM (The Setup Machine) rigs compatibility. Here is a direct export of the TSM3 sample.

Bug Fixes

  • New controllers where not hidden during playback nor by the controller filter switch
  • Better support for AMD GPU (Radeon 550 on Windows 10)
  • Better support for Intel GPU (Iris 550 on Windows 10, Intel HD Graphics 630 on Windows 10)
  • Better support for Wacom tablets, virtual sliders where broken
  • Wacom tablets can use the zoom in picture feature with CTRL+MMB
  • Random crash after loading and in Replace Reference

MTORBA Improvement

  • The tool which transfers the manipulator painting from a shape to another one has been re-written
  • Add makeThreePointCircularArc, nearestPointOnCurve support
  • pointOnCurveInfo, deleteComponent improvement
  • The ikHandle transform was not exported

New In Version 1.0-rc.1

Release date: 2020-05-08

  • You can now open and close documents
  • The mouse wheel now zooms the viewport

Unload/Reload references

Replace a rig for another one


Even if Rumba is very tight in memory, you may need to free the cache memory to do a nice playblast or handle a very large scene.


Rumba can now export sub samples in alembic files, here we have 1, 2, 3 and 5 samples rendered in Guerilla.

  • A Tool to remap the missing filenames at loading
  • Preview of the playblast aspect ratio in the viewport
  • Supports selection set coming from the Maya


  • Better NurbsCurve and NurbsSurface API
  • New MeshEdit API interface
  • A new API to export Alembic files, with support for the sub-samples
  • Python API documentation
  • More Python API binding

Bug Fixes

  • Animated alembic camera attributes are correctly read
  • A default layer is automatically created in an empty scene
  • A corrupted data model was leading to a wrong saved file, making it unable to be reopened
  • Crash report on Linux
  • Releasing a constraint with a transformed pivot was leading to a wrong position
  • Using the breakdown tool with layers may create wrong values
  • Crash during the manipulation
  • Crash moving the mouse over the viewport
  • A crash using malformed maracas expressions
  • Faster delete keys
  • Reduce the Alembic and cache memory usage
  • Smoother play and scrubbing
  • Lot more fixes..

MTORBA Improvement

  • avgCurve better support
  • blendShape dedicated plug-in
  • closestPointOnSurface support
  • deleteComponent support
  • detachCurve support
  • expression support for clamp and rand(), rand returns 0
  • loft better support
  • motionPath support
  • polyEdgeToCurve support
  • polyMergeVert support
  • polyMoveVertex support
  • polyNormal support
  • polyTweak support
  • ramp support
  • rebuildCurve support
  • rebuildSurface support
  • A Maya shelf tool to rename a manipulator
  • Better wrap with scaled geometries and nurbs surface drivers support
  • Smaller rumbanode files
  • nurbsSurface ControlPoints connections support