Camera

- class Camera
The camera node.
Methods
aim()Return the camera's aim node.
Return the camera transform node.
remove_aim(undo_stack)Remove the camera aim and up.
set_aim(aim, undo_stack)Set the camera aim and up nodes.
up()Return the camera's up node.
- __init__(*args, **kwargs)
- camera_transform_node() Node
Return the camera transform node. Regarding the camera settings, it can be the camera itself or its parent.
- Return type
- remove_aim(undo_stack: bool) None
Remove the camera aim and up.
- set_aim(aim: Node, undo_stack: bool) None
Set the camera aim and up nodes.
Rig the camera with an AimConstraint node in order for the camera to always look at aim. {std::runtime_error,RuntimeError} if the aim node is not a SceneGraphNode node.
set_aim(aim: Node,up: Node,undo_stack: bool) -> None
Set the camera aim and up nodes.
Rig the camera with an AimConstraint node in order for the camera to always look at aim and with its up vector pointing to up. {std::runtime_error,RuntimeError} if the aim or the up nodes are not a SceneGraphNode node.
set_aim(aim: Node,undo_stack: bool) -> None
Set the camera aim and up nodes.
Rig the camera with an AimConstraint node in order for the camera to always look at aim. {std::runtime_error,RuntimeError} if the aim node is not a SceneGraphNode node.
set_aim(aim: Node,up: Node,undo_stack: bool) -> None
Set the camera aim and up nodes.
Rig the camera with an AimConstraint node in order for the camera to always look at aim and with its up vector pointing to up. {std::runtime_error,RuntimeError} if the aim or the up nodes are not a SceneGraphNode node.