M44d

- class M44d
Methods
__eq__(self, arg0)__getitem__(*args, **kwargs)Overloaded function.
__init__(*args, **kwargs)Overloaded function.
__mul__(*args, **kwargs)Overloaded function.
__neq__(self, arg0)__repr__(self)__rmul__(self, arg0)__truediv__(self, arg0)decompose(self, arg0)equalWithAbsError(self, arg0, arg1)equalWithRelError(self, arg0, arg1)get(self, arg0, arg1)inverse(self)invert(self)makeIdentity(self)multDirMatrix(self, arg0)multVecMatrix(self, arg0)rotate(self, arg0, arg1)rotation(self, arg0)scale(self, arg0)scaling(self)set(self, arg0, arg1, arg2)setAxisAngle(self, arg0, arg1)setRotation(self, arg0, arg1)setScale(self, arg0)setShear(self, arg0)setTranslation(self, arg0)shear(self, arg0)shearing(self)translate(self, arg0)translation(self)transpose(self)transposed(self)- __init__(*args, **kwargs)
Overloaded function.
__init__(self: Imath.M44d) -> None
__init__(self: Imath.M44d, arg0: float) -> None
__init__(self: Imath.M44d, arg0: Imath.M44f) -> None
__init__(self: Imath.M44d, arg0: Imath.M44d) -> None
__init__(self: Imath.M44d, arg0: Imath.M33d, arg1: Imath.V3d) -> None
__init__(self: Imath.M44d, arg0: float, arg1: float, arg2: float, arg3: float, arg4: float, arg5: float, arg6: float, arg7: float, arg8: float, arg9: float, arg10: float, arg11: float, arg12: float, arg13: float, arg14: float, arg15: float) -> None
__init__(self: Imath.M44d, arg0: Imath.V3d, arg1: Imath.V3d, arg2: Imath.V3d, arg3: int) -> None
__init__(self: Imath.M44d, arg0: Imath.V3d, arg1: Imath.V3d, arg2: Imath.V3d, arg3: Imath.V3d, arg4: int) -> None
- decompose(self: Imath.M44d, arg0: int) Tuple[Imath.V3d, Imath.V3d, Imath.V3d]
- equalWithAbsError(self: Imath.M44d, arg0: Imath.M44d, arg1: float) bool
- equalWithRelError(self: Imath.M44d, arg0: Imath.M44d, arg1: float) bool
- get(self: Imath.M44d, arg0: int, arg1: int) float
- inverse(self: Imath.M44d) Imath.M44d
- invert(self: Imath.M44d) Imath.M44d
- makeIdentity(self: Imath.M44d) None
- multDirMatrix(self: Imath.M44d, arg0: Imath.V3d) Imath.V3d
- multVecMatrix(self: Imath.M44d, arg0: Imath.V3d) Imath.V3d
- rotate(self: Imath.M44d, arg0: Imath.V3d, arg1: int) Imath.M44d
- rotation(self: Imath.M44d, arg0: int) Imath.V3d
- scale(self: Imath.M44d, arg0: Imath.V3d) Imath.M44d
- scaling(self: Imath.M44d) Imath.V3d
- set(self: Imath.M44d, arg0: int, arg1: int, arg2: float) None
- setAxisAngle(self: Imath.M44d, arg0: Imath.V3d, arg1: float) Imath.M44d
- setRotation(self: Imath.M44d, arg0: Imath.V3d, arg1: int) Imath.M44d
- setScale(self: Imath.M44d, arg0: Imath.V3d) Imath.M44d
- setShear(self: Imath.M44d, arg0: Imath.V3d) Imath.M44d
- setTranslation(self: Imath.M44d, arg0: Imath.V3d) Imath.M44d
- shear(self: Imath.M44d, arg0: Imath.V3d) Imath.M44d
- shearing(self: Imath.M44d) Imath.V3d
- translate(self: Imath.M44d, arg0: Imath.V3d) Imath.M44d
- translation(self: Imath.M44d) Imath.V3d
- transpose(self: Imath.M44d) Imath.M44d
- transposed(self: Imath.M44d) Imath.M44d