Rumba C++ SDK
maquina::ShaderTexture Struct Reference

A shader texture slot descriptor. More...

#include <Shader.h>

Public Attributes

std::string name
 The texture slot name. More...
 
bool color_managed
 true if the texture data are color managed (colors), false if the texture data are not color managed (bump, normalmap, roughness, metalness, ...) More...
 

Detailed Description

A shader texture slot descriptor.

Member Data Documentation

◆ color_managed

bool maquina::ShaderTexture::color_managed

true if the texture data are color managed (colors), false if the texture data are not color managed (bump, normalmap, roughness, metalness, ...)

◆ name

std::string maquina::ShaderTexture::name

The texture slot name.


The documentation for this struct was generated from the following file: