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Rumba C++ SDK
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A shader texture slot descriptor. More...
#include <Shader.h>
Public Attributes | |
| std::string | name |
| The texture slot name. More... | |
| bool | color_managed |
| true if the texture data are color managed (colors), false if the texture data are not color managed (bump, normalmap, roughness, metalness, ...) More... | |
A shader texture slot descriptor.
| bool maquina::ShaderTexture::color_managed |
true if the texture data are color managed (colors), false if the texture data are not color managed (bump, normalmap, roughness, metalness, ...)
| std::string maquina::ShaderTexture::name |
The texture slot name.