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Rumba C++ SDK
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A shader texture slot descriptor. More...
#include <Shader.h>
Public Types | |
| enum | Type { Geometry = 0, Vertex, Fragment, SurfaceFragment } |
Public Attributes | |
| std::string | code |
| The GLSL program code. More... | |
| Type | type |
| The program type. More... | |
| std::string | decl_code |
| The GLSL declaration code (for SurfaceFragment) More... | |
A shader texture slot descriptor.
| std::string maquina::ShaderProgram::code |
The GLSL program code.
| std::string maquina::ShaderProgram::decl_code |
The GLSL declaration code (for SurfaceFragment)
| Type maquina::ShaderProgram::type |
The program type.