|
| | Scene (const StringView &name="", const gsl::span< SceneConst > &children=gsl::span< SceneConst >()) |
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| void | set_name (const char *) |
| | Set the node name. More...
|
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| void | set_matrix (const Imath::M44d &) |
| | Set the node transform. More...
|
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| void | set_shown (bool shown) |
| | Set the shown state of this node. More...
|
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| void | set_selected (bool selected) |
| | Set the selected state of this node. More...
|
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| void | set_reset_matrix (bool reset) |
| | Set the reset matrix state of this node. If true, this Scene node resets its world matrix (does not inherit the parent matrix). More...
|
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| void | set_geometry (const Shape &geometry) |
| | Set the node geometry. More...
|
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| void | remove_geometry () |
| | Remove the node geometry. More...
|
| |
| void | set_attribute (const StringView &attribute, const Value &value) |
| | Set an attribute. More...
|
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| void | remove_attribute (const StringView &attribute) |
| | Removes an attribute. More...
|
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| void | merge (const SceneConst &other, const std::function< void(Scene &a, const SceneConst &b)> &func) |
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| Scene | add_child (const std::string &path) |
| | Create and return a child scene node. More...
|
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| void | add_child (const SceneConst &child) |
| | Adds the given child scene node as a child. More...
|
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| void | remove_child (const std::string &name) |
| | Removes the child scene node with the given name. More...
|
| |
| void | clear_children () |
| | Removes all the children. More...
|
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| void | prune_empty_nodes () |
| |
| Traversal | write_children (bool children_only=false, bool shapes_only=false) |
| | Get the scene traversal. More...
|
| |
| | SceneConst () |
| |
| | SceneConst (const Value &v) |
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| const std::string & | name () const |
| | Returns the node name. More...
|
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| const Imath::M44d & | matrix () const |
| | Returns the node transform. More...
|
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| bool | is_shown () const |
| | Returns true if this Scene node is shown. More...
|
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| bool | is_selected () const |
| | Returns true if this Scene node is selected. More...
|
| |
| bool | reset_matrix () const |
| | Returns true if this Scene node reset its world matrix (does not inherit the parent matrix). More...
|
| |
| bool | has_geometry () const |
| | Returns true if this node has a geometry. More...
|
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| const Shape | geometry () const |
| | Get the node geometry. More...
|
| |
| Imath::Box3d | bounding_box () const |
| | Compute the bounding box of the scene and all its children. More...
|
| |
| bool | has_attribute (const StringView &attribute) const |
| | Returns true if this node has the attribute defined on the node. More...
|
| |
| const Value | attribute (const StringView &attribute) const |
| | Return an attribute. More...
|
| |
| Attributes | read_attributes () const |
| | Return a read-only attribute iteration. More...
|
| |
| std::shared_ptr< SceneConst > | child (const std::string &path, Imath::M44d *world_matrix=nullptr) const |
| | Return a child scene node. More...
|
| |
| std::pair< SceneConst, bool > | filter (const std::function< std::pair< SceneConst, bool >(const SceneConst &scene, const StringView &path, const Imath::M44d *parent_world)> &filter_func, const StringView &root_path="", const Imath::M44d *root_world=nullptr) const |
| | Filtering (or smart duplication) of a Scene. More...
|
| |
| Traversal | read_children (bool children_only=false, bool shapes_only=false) const |
| | Get the scene traversal. More...
|
| |
| | Value () |
| |
| Value | duplicate () const |
| | Duplicate the value. More...
|
| |
| bool | as_bool () const |
| | Returns the value as a bool. More...
|
| |
| int | as_int () const |
| | Returns the value as an integer. More...
|
| |
| float | as_float () const |
| | Returns the value as a float. More...
|
| |
| double | as_double () const |
| | Returns the value as a double. More...
|
| |
| const std::string & | as_string () const |
| | Returns the value as a string. More...
|
| |
| std::wstring | as_wstring () const |
| | Returns the value as a wstring. More...
|
| |
| Imath::V2f | as_V2f () const |
| | Returns the value as a V2f. More...
|
| |
| Imath::V3f | as_V3f () const |
| | Returns the value as a V3f. More...
|
| |
| Imath::V4f | as_V4f () const |
| | Returns the value as a V4f. More...
|
| |
| const Imath::V2d & | as_V2d () const |
| | Returns the value as a V2d. More...
|
| |
| const Imath::V3d & | as_V3d () const |
| | Returns the value as a V3d. More...
|
| |
| const Imath::V4d & | as_V4d () const |
| | Returns the value as a V4d. More...
|
| |
| const Imath::V2i & | as_V2i () const |
| | Returns the value as a V2i. More...
|
| |
| const Imath::V3i & | as_V3i () const |
| | Returns the value as a V3i. More...
|
| |
| const Imath::V4i & | as_V4i () const |
| | Returns the value as a V4i. More...
|
| |
| Imath::M44f | as_M44f () const |
| | Returns the value as a M44f. More...
|
| |
| const Imath::M44d & | as_M44d () const |
| | Returns the value as a M44d. More...
|
| |
| const Imath::Box3f & | as_Box3f () const |
| | Returns the value as a Box3f. More...
|
| |
| const Imath::Color4f & | as_Color4f () const |
| | Returns the value as a Color4f. More...
|
| |
| Imath::Quatf | as_Quatf () const |
| | Returns the value as a Quatf. More...
|
| |
| const Imath::Quatd & | as_Quatd () const |
| | Returns the value as a Quatd. More...
|
| |
| std::shared_ptr< const UserData > | as_user_data () const |
| | Returns the value as a user data. More...
|
| |
| StringView | type_name () const |
| | Return the type name of the Value. More...
|
| |
| bool | has_node_delegate () const |
| | Check if this value can produces a NodeDelegate. More...
|
| |
| std::shared_ptr< NodeDelegate > | node_delegate (const std::shared_ptr< NodeDelegate > &parent, const StringView &name) const |
| |
| bool | operator== (const Value &o) const |
| | Compare the two values. More...
|
| |
| bool | operator!= (const Value &o) const |
| |
| bool | is_instance (const char *value_type_name) const |
| | Check if this type derives from another value type. More...
|
| |
| bool | is_interpolable () const |
| | Checks if the value is interpolable. More...
|
| |
| Value | lerp (const Value &other, double weight) const |
| | Performs linear interpolation between this value and another value. More...
|
| |
| | Value (bool) |
| | Create a boolean value. More...
|
| |
| | Value (int) |
| | Create an integer value. More...
|
| |
| | Value (float) |
| | Create a float value. More...
|
| |
| | Value (double) |
| | Create a double value. More...
|
| |
| | Value (const char *string) |
| | Create a string value. More...
|
| |
| | Value (const wchar_t *string) |
| | Create a string value. More...
|
| |
| | Value (const std::string &string) |
| | Create a string value. More...
|
| |
| | Value (const std::wstring &string) |
| | Create a wide string value. More...
|
| |
| | Value (const Imath::V2f &) |
| | Create a Imath::V2f value. More...
|
| |
| | Value (const Imath::V3f &) |
| | Create a Imath::V3f value. More...
|
| |
| | Value (const Imath::V4f &) |
| | Create a Imath::V4f value. More...
|
| |
| | Value (const Imath::V2d &) |
| | Create a Imath::V2d value. More...
|
| |
| | Value (const Imath::V3d &) |
| | Create a Imath::V3d value. More...
|
| |
| | Value (const Imath::V4d &) |
| | Create a Imath::V4d value. More...
|
| |
| | Value (const Imath::V2i &) |
| | Create a Imath::V2i value. More...
|
| |
| | Value (const Imath::V3i &) |
| | Create a Imath::V3i value. More...
|
| |
| | Value (const Imath::V4i &) |
| | Create a Imath::V4i value. More...
|
| |
| | Value (const Imath::Color4f &) |
| | Create a Imath::Color4f value. More...
|
| |
| | Value (const Imath::M44f &) |
| | Create a Imath::M44f value. More...
|
| |
| | Value (const Imath::M44d &) |
| | Create a Imath::M44d value. More...
|
| |
| | Value (const Imath::Box3f &) |
| | Create a Imath::Box3f value. More...
|
| |
| | Value (const Imath::Quatf &) |
| | Create a Imath::Quatf value. More...
|
| |
| | Value (const Imath::Quatd &) |
| | Create a Imath::Quatd value. More...
|
| |
| | Value (const std::shared_ptr< const UserData > &user_data) |
| | Create a user data value. More...
|
| |
A mutable scene node value.
- See also
- SceneConst for details.