A curve key.
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#include <AnimCurve.h>
◆ as_float()
| float maquina::AnimCurve::Key::as_float |
( |
| ) |
const |
Returns the key value as a float.
◆ selected()
| bool maquina::AnimCurve::Key::selected |
( |
| ) |
const |
Returns true if the key is selected in the curve editor.
◆ set_selected()
| void maquina::AnimCurve::Key::set_selected |
( |
bool |
state | ) |
|
Set the key selection state.
◆ set_time()
| void maquina::AnimCurve::Key::set_time |
( |
float |
t | ) |
|
Sets the key time (in frames)
◆ set_value() [1/2]
| void maquina::AnimCurve::Key::set_value |
( |
float |
v | ) |
|
Set the key value as a float.
◆ set_value() [2/2]
| void maquina::AnimCurve::Key::set_value |
( |
const Value & |
v | ) |
|
◆ time()
| float maquina::AnimCurve::Key::time |
( |
| ) |
const |
Returns the key time (in frames)
◆ value()
| Value maquina::AnimCurve::Key::value |
( |
| ) |
const |
◆ AnimCurve
The documentation for this class was generated from the following file: