15 MAQUINA_IGNORE_WARNINGS_BEGIN
18 MAQUINA_IGNORE_WARNINGS_END
56 std::shared_ptr<NodeDelegate>
camera;
100 static void cache(
const Plug& plug );
102 static void uncache(
const Plug& plug );
113 virtual int rendering_order() = 0;
Definition: RenderablePlugin.h:29
uint8_t select_mode
Definition: RenderablePlugin.h:49
Imath::M44d world_to_camera
Definition: RenderablePlugin.h:35
Imath::Color4f background_color
Definition: RenderablePlugin.h:38
virtual void free_viewport_data(uint64_t viewport_identifier)
Definition: RenderablePlugin.h:106
virtual void release_GL_resources()
The OpenGL resources allocated by the renderer plug-in must be released during this callback...
Definition: RenderablePlugin.h:76
bool smooth_shading
Definition: RenderablePlugin.h:51
Definition: RenderablePlugin.h:28
Definition: RenderablePlugin.h:28
Definition: ImathColor.h:120
Definition: ImathFrame.h:43
Definition: RenderablePlugin.h:29
bool force_picking
Definition: RenderablePlugin.h:55
bool use_textures
Definition: RenderablePlugin.h:52
uint8_t msaa_samples
Definition: RenderablePlugin.h:50
uint8_t shading_mode
Definition: RenderablePlugin.h:48
Derive this class to create your own Node type.
Definition: NodePlugin.h:28
bool is_playing
Definition: RenderablePlugin.h:54
CullingType
Definition: RenderablePlugin.h:30
RenderablePlugin(Node *node)
Definition: RenderablePlugin.h:72
Definition: RenderablePlugin.h:27
MAQUINA_EXPORT void pick(const std::function< void(const std::optional< std::string_view > &path)> &picking_callback)
Start the picking process: register a function to call the next time a node delegate is selected or t...
MAQUINA_EXPORT void select(const std::vector< Node > &nodes, SelectionMode mode=SelectionMode::Replace)
Update the active selection with a list of nodes according to the selection mode. ...
SelectType
Definition: RenderablePlugin.h:28
Definition: ImathVec.h:63
This version of the SDK is unstable, i-e, it may change with no warning.
Definition: AddCurveAction.h:20
virtual ~RenderablePlugin()
Definition: RenderablePlugin.h:73
RenderTargets render_targets
Definition: RenderablePlugin.h:39
uint64_t viewport_identifier
Definition: RenderablePlugin.h:42
Imath::V4i viewport
Definition: RenderablePlugin.h:36
std::string node_delegate_path
Definition: RenderablePlugin.h:65
Definition: RenderablePlugin.h:29
std::shared_ptr< NodeDelegate > camera
Definition: RenderablePlugin.h:56
Definition: RenderTargets.h:5
PickingResult(const std::string &path, float depth)
Definition: RenderablePlugin.h:61
#define MAQUINA_EXPORT
Definition: Export.h:31
A node plug.
Definition: Plug.h:59
Definition: RenderablePlugin.h:29
Definition: RenderablePlugin.h:59
float time
Definition: RenderablePlugin.h:45
Definition: ImathVec.h:61
RenderPass
Definition: RenderablePlugin.h:32
float near_clip
Definition: RenderablePlugin.h:43
Definition: RenderablePlugin.h:27
Definition: RenderablePlugin.h:29
Imath::Color4f ambient_light
Definition: RenderablePlugin.h:37
float normalized_depth
Definition: RenderablePlugin.h:66
Definition: RenderablePlugin.h:69
LightingMode
Definition: RenderablePlugin.h:29
Definition: RenderablePlugin.h:28
Definition: RenderablePlugin.h:27
Imath::M44d camera_projection
Definition: RenderablePlugin.h:34
ShadingType
Definition: RenderablePlugin.h:27
uint8_t culling_mode
Definition: RenderablePlugin.h:53
uint8_t subdivision_level
Definition: RenderablePlugin.h:46
uint8_t lighting_mode
Definition: RenderablePlugin.h:47
Definition: RenderablePlugin.h:26
float far_clip
Definition: RenderablePlugin.h:44
bool empty() const
Definition: RenderablePlugin.h:64
std::wstring env_map_path
Definition: RenderablePlugin.h:33
RenderTargetAttachment
Definition: RenderablePlugin.h:31
Base class of all Rumba nodes.
Definition: Node.h:37