#include <RenderTargets.h>
◆ RenderTargets()
| maquina::RenderTargets::RenderTargets |
( |
| ) |
|
|
default |
◆ operator!=()
| bool maquina::RenderTargets::operator!= |
( |
const RenderTargets & |
other | ) |
const |
|
inline |
◆ operator==()
| bool maquina::RenderTargets::operator== |
( |
const RenderTargets & |
other | ) |
const |
|
inline |
◆ color
| uint32_t maquina::RenderTargets::color = 0 |
◆ depth
| uint32_t maquina::RenderTargets::depth = 0 |
◆ neye
| uint32_t maquina::RenderTargets::neye = 0 |
◆ zeye
| uint32_t maquina::RenderTargets::zeye = 0 |
The documentation for this struct was generated from the following file: