Rumba C++ SDK
maquina::Scene Member List
This is the complete list of members for
maquina::Scene
, including all inherited members.
add_child
(const std::string &path)
maquina::Scene
add_child
(const SceneConst &child)
maquina::Scene
as_bool
() const
maquina::Value
as_Box3f
() const
maquina::Value
as_Color4f
() const
maquina::Value
as_double
() const
maquina::Value
as_float
() const
maquina::Value
as_int
() const
maquina::Value
as_M44d
() const
maquina::Value
as_M44f
() const
maquina::Value
as_Quatd
() const
maquina::Value
as_Quatf
() const
maquina::Value
as_string
() const
maquina::Value
as_user_data
() const
maquina::Value
as_V2d
() const
maquina::Value
as_V2f
() const
maquina::Value
as_V2i
() const
maquina::Value
as_V3d
() const
maquina::Value
as_V3f
() const
maquina::Value
as_V3i
() const
maquina::Value
as_V4d
() const
maquina::Value
as_V4f
() const
maquina::Value
as_V4i
() const
maquina::Value
as_wstring
() const
maquina::Value
attribute
(const StringView &attribute) const
maquina::SceneConst
child
(const std::string &path) const
maquina::SceneConst
default_value
maquina::SceneConst
static
duplicate
() const
maquina::Value
geometry
() const
maquina::SceneConst
get_default_value
(const char *type_name)
maquina::Value
static
has_attribute
(const StringView &attribute) const
maquina::SceneConst
has_geometry
() const
maquina::SceneConst
has_node_delegate
() const
maquina::Value
virtual
is_instance
(const char *value_type_name) const
maquina::Value
matrix
() const
maquina::SceneConst
merge
(const SceneConst &other, const std::function< void(Scene &a, const SceneConst &b)> &func)
maquina::Scene
name
() const
maquina::SceneConst
node_delegate
(const std::shared_ptr< NodeDelegate > &parent, const StringView &name) const
maquina::Value
virtual
operator bool
() const
maquina::Value
inline
operator!=
(const Value &o) const
maquina::Value
operator=
(Value &&other)=default
maquina::Value
operator=
(const Value &other)=default
maquina::Value
operator==
(const Value &o) const
maquina::Value
prune_empty_nodes
()
maquina::Scene
read_attributes
() const
maquina::SceneConst
read_children
(bool children_only=false, bool shapes_only=false) const
maquina::SceneConst
remove_geometry
()
maquina::Scene
Scene
(const StringView &name="", const gsl::span< SceneConst > &children=gsl::span< SceneConst >())
maquina::Scene
SceneConst
()
maquina::SceneConst
SceneConst
(const Value &v)
maquina::SceneConst
set_attribute
(const StringView &attribute, const Value &value)
maquina::Scene
set_geometry
(const Shape &geometry)
maquina::Scene
set_matrix
(const Imath::M44d &)
maquina::Scene
set_name
(const char *)
maquina::Scene
type_name
() const
maquina::Value
validate_type_name
(const char *type_name)
maquina::Value
static
Value
()
maquina::Value
Value
(Value &&other)=default
maquina::Value
Value
(const Value &other)=default
maquina::Value
Value
(bool)
maquina::Value
Value
(int)
maquina::Value
Value
(float)
maquina::Value
Value
(double)
maquina::Value
Value
(const char *string)
maquina::Value
Value
(const wchar_t *string)
maquina::Value
Value
(const std::string &string)
maquina::Value
Value
(const std::wstring &string)
maquina::Value
Value
(const Imath::V2f &)
maquina::Value
Value
(const Imath::V3f &)
maquina::Value
Value
(const Imath::V4f &)
maquina::Value
Value
(const Imath::V2d &)
maquina::Value
Value
(const Imath::V3d &)
maquina::Value
Value
(const Imath::V4d &)
maquina::Value
Value
(const Imath::V2i &)
maquina::Value
Value
(const Imath::V3i &)
maquina::Value
Value
(const Imath::V4i &)
maquina::Value
Value
(const Imath::Color4f &)
maquina::Value
Value
(const Imath::M44f &)
maquina::Value
Value
(const Imath::M44d &)
maquina::Value
Value
(const Imath::Box3f &)
maquina::Value
Value
(const Imath::Quatf &)
maquina::Value
Value
(const Imath::Quatd &)
maquina::Value
Value
(const std::shared_ptr< const UserData > &user_data)
maquina::Value
write_children
(bool children_only=false, bool shapes_only=false)
maquina::Scene
~Value
()=default
maquina::Value
virtual
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