Rumba C++ SDK
maquina::BVHTriangle Class Reference

A bounding volume hierarchy to quickly intersect 3d triangles. More...

#include <BVHTriangle.h>

Inheritance diagram for maquina::BVHTriangle:
maquina::Value

Public Member Functions

 BVHTriangle ()
 
 BVHTriangle (const Value &v)
 Cast a Value object in BVHTriangle. More...
 
 BVHTriangle (const Mesh &mesh)
 Build a BVH using the mesh triangles. More...
 
int intersect_closest (const Imath::V3f &position, const Imath::V3f &direction, float tnear, float &tfar, Imath::V2f *st=nullptr) const
 Find the closest intersection of a ray against the triangles. More...
 
int closest (const Imath::V3f &position, float &d, Imath::V3f *closest_pos=nullptr, Imath::V2f *st=nullptr) const
 Find the closest triangle. More...
 
- Public Member Functions inherited from maquina::Value
 Value ()
 
 Value (Value &&other)=default
 
 Value (const Value &other)=default
 
Valueoperator= (Value &&other)=default
 
Valueoperator= (const Value &other)=default
 
virtual ~Value ()=default
 
Value duplicate () const
 Duplicate the value. More...
 
bool as_bool () const
 Returns the value as a bool. More...
 
int as_int () const
 Returns the value as an integer. More...
 
float as_float () const
 Returns the value as a float. More...
 
double as_double () const
 Returns the value as a double. More...
 
const std::string & as_string () const
 Returns the value as a string. More...
 
std::wstring as_wstring () const
 Returns the value as a wstring. More...
 
Imath::V2f as_V2f () const
 Returns the value as a V2f. More...
 
Imath::V3f as_V3f () const
 Returns the value as a V3f. More...
 
Imath::V4f as_V4f () const
 Returns the value as a V4f. More...
 
const Imath::V2das_V2d () const
 Returns the value as a V2d. More...
 
const Imath::V3das_V3d () const
 Returns the value as a V3d. More...
 
const Imath::V4das_V4d () const
 Returns the value as a V4d. More...
 
const Imath::V2ias_V2i () const
 Returns the value as a V2i. More...
 
const Imath::V3ias_V3i () const
 Returns the value as a V3i. More...
 
const Imath::V4ias_V4i () const
 Returns the value as a V4i. More...
 
Imath::M44f as_M44f () const
 Returns the value as a M44f. More...
 
const Imath::M44das_M44d () const
 Returns the value as a M44d. More...
 
const Imath::Box3fas_Box3f () const
 Returns the value as a Box3f. More...
 
const Imath::Color4fas_Color4f () const
 Returns the value as a Color4f. More...
 
Imath::Quatf as_Quatf () const
 Returns the value as a Quatf. More...
 
const Imath::Quatdas_Quatd () const
 Returns the value as a Quatd. More...
 
std::shared_ptr< const UserDataas_user_data () const
 Returns the value as a user data. More...
 
StringView type_name () const
 Return the type name of the Value. More...
 
virtual bool has_node_delegate () const
 Check if this value can produces a NodeDelegate. More...
 
virtual std::shared_ptr< NodeDelegatenode_delegate (const std::shared_ptr< NodeDelegate > &parent, const StringView &name) const
 
bool operator== (const Value &o) const
 Compare the two values. More...
 
bool operator!= (const Value &o) const
 
bool is_instance (const char *value_type_name) const
 Check if this type derives from another value type. More...
 
 operator bool () const
 
 Value (bool)
 Create a boolean value. More...
 
 Value (int)
 Create an integer value. More...
 
 Value (float)
 Create a float value. More...
 
 Value (double)
 Create a double value (stored in a float right now) More...
 
 Value (const char *string)
 Create a string value. More...
 
 Value (const wchar_t *string)
 Create a string value. More...
 
 Value (const std::string &string)
 Create a string value. More...
 
 Value (const std::wstring &string)
 Create a wide string value. More...
 
 Value (const Imath::V2f &)
 Create a Imath::V2f value. More...
 
 Value (const Imath::V3f &)
 Create a Imath::V3f value. More...
 
 Value (const Imath::V4f &)
 Create a Imath::V4f value. More...
 
 Value (const Imath::V2d &)
 Create a Imath::V2d value. More...
 
 Value (const Imath::V3d &)
 Create a Imath::V3d value. More...
 
 Value (const Imath::V4d &)
 Create a Imath::V4d value. More...
 
 Value (const Imath::V2i &)
 Create a Imath::V2i value. More...
 
 Value (const Imath::V3i &)
 Create a Imath::V3i value. More...
 
 Value (const Imath::V4i &)
 Create a Imath::V4i value. More...
 
 Value (const Imath::Color4f &)
 Create a Imath::Color4f value. More...
 
 Value (const Imath::M44f &)
 Create a Imath::M44f value. More...
 
 Value (const Imath::M44d &)
 Create a Imath::M44d value. More...
 
 Value (const Imath::Box3f &)
 Create a Imath::Box3f value. More...
 
 Value (const Imath::Quatf &)
 Create a Imath::Quatf value. More...
 
 Value (const Imath::Quatd &)
 Create a Imath::Quatd value. More...
 
 Value (const std::shared_ptr< const UserData > &user_data)
 Create a user data value. More...
 

Static Public Attributes

static const BVHTriangle default_value
 The default value. More...
 
- Static Public Attributes inherited from maquina::Value
static const Value default_value
 The default value. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from maquina::Value
static bool validate_type_name (const char *type_name)
 Return true if the name is a valid type name. More...
 
static Value get_default_value (const char *type_name)
 Return a default value for a given type. More...
 

Detailed Description

A bounding volume hierarchy to quickly intersect 3d triangles.

Constructor & Destructor Documentation

◆ BVHTriangle() [1/3]

maquina::BVHTriangle::BVHTriangle ( )

◆ BVHTriangle() [2/3]

maquina::BVHTriangle::BVHTriangle ( const Value v)

Cast a Value object in BVHTriangle.

If v has not the good type, a default value is constructed.

◆ BVHTriangle() [3/3]

maquina::BVHTriangle::BVHTriangle ( const Mesh mesh)

Build a BVH using the mesh triangles.

Parameters
meshThe mesh

Member Function Documentation

◆ closest()

int maquina::BVHTriangle::closest ( const Imath::V3f position,
float &  d,
Imath::V3f closest_pos = nullptr,
Imath::V2f st = nullptr 
) const

Find the closest triangle.

Return the triangle index if an intersection has been found. Returns -1 if no intersection has been found. If the function returns a positive value, d is filled with the distance to the closest triangle and if closest_pos is not null, *closest_pos is filled with the closest position. The function considers only the triangle closer than d.

Note
The returned integer is a triangle index, and not a polygon index.
Parameters
positionThe position where to look for the closest triangle
dThe maximum search distance. In return, d is filled with the closest triangle distance
closest_posIf not null and if a closest triangle has been found, closest_pos is filled with the closest triangle position.
stIf not null and if a closest triangle has been found, st is filled with the closest triangle barycenric coordinates.

◆ intersect_closest()

int maquina::BVHTriangle::intersect_closest ( const Imath::V3f position,
const Imath::V3f direction,
float  tnear,
float &  tfar,
Imath::V2f st = nullptr 
) const

Find the closest intersection of a ray against the triangles.

Return the triangle index if an intersection has been found. Returns -1 if no intersection has been found. If the function returns a positive value, tfar is filled with the intersection parameter. The hit position is then position+direction*tfar. The function considers only the intersections with a t between [tnear, tfar[ .

Note
Please note the returned integer is a triangle index, and not a polygon index.
Parameters
positionThe position from where the ray starts
directionThe direction of the ray
tnearThe near t parameter before which no intersection are tested
tfarThe far t parameter after which no intersection are tested. If an intersection has been found, tfar get in return the t parameter of the closest hit.
stIf not null and if a triangle has been hit, st is filled with the hit point triangle barycenric coordinates.

Member Data Documentation

◆ default_value

const BVHTriangle maquina::BVHTriangle::default_value
static

The default value.


The documentation for this class was generated from the following file: