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| MAQUINA_EXPORT Workspace | maquina::workspace () |
| | Return the workspace node. More...
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| MAQUINA_EXPORT Node | maquina::active_document () |
| | Return the active Document node. More...
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| MAQUINA_EXPORT bool | maquina::has_active_document () |
| | Return true if there is an active Document node. More...
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| MAQUINA_EXPORT Plug | maquina::background_progress () |
| | Use this plug to be notified on background engine progress. More...
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| MAQUINA_EXPORT std::wstring | maquina::active_document_filename () |
| | Return the active document filename. More...
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| MAQUINA_EXPORT void | maquina::undo () |
| | Make a undo step. More...
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| MAQUINA_EXPORT void | maquina::redo () |
| | Make a redo step. More...
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| MAQUINA_EXPORT void | maquina::modify_begin (const char *modification_name, const gsl::span< const float > &interactive_frames={}) |
| | Begin a modification of the current document. More...
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| MAQUINA_EXPORT void | maquina::modify_curve_begin (const char *modification_name) |
| | Begin a modification of the current document. More...
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| MAQUINA_EXPORT bool | maquina::modify_end () |
| | End a modification of the current document. More...
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| MAQUINA_EXPORT void | maquina::add_modify_action (const std::shared_ptr< maquina::CustomAction > &custom_action) |
| | Add a custom action to the current modifier. More...
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| MAQUINA_EXPORT bool | maquina::delete_animation_graph (Node &node_to_delete) |
| | Delete properly the node animation graph. More...
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| MAQUINA_EXPORT float | maquina::current_frame () |
| | Shortcut for the active document current frame. More...
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| MAQUINA_EXPORT void | maquina::set_current_frame (float frame) |
| | set the current frame More...
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| MAQUINA_EXPORT bool | maquina::can_undo_blend () |
| | Check if it's possible to undo blend. More...
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| MAQUINA_EXPORT void | maquina::undo_blend (float undo_blend) |
| | Set the undo blend factor of the last modification. More...
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| MAQUINA_EXPORT void | maquina::add_channels_to_layer (const std::vector< Plug > &channels, Node &layer) |
| | Create the animation graph to make this channel animated in the layer. More...
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| MAQUINA_EXPORT void | maquina::remove_channels_from_layer (const std::vector< Plug > &channels, Node &layer) |
| | Remove the animation graph to remove this animated channel animated from the layer. More...
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| MAQUINA_EXPORT Node | maquina::duplicate_layer (Node &layer) |
| | Duplicate the layer and its animation. More...
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| MAQUINA_EXPORT void | maquina::set_animated_plug_value (Plug &plug, const Value &value, float frame, bool create_curve, bool layer_value=false) |
| | Set a value to plug, regarding the target layer and the current plug animation. More...
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| MAQUINA_EXPORT bool | maquina::has_animated_plug (const Plug &plug) |
| | Check if the plug has an animated plug. More...
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| MAQUINA_EXPORT bool | maquina::has_animated_plug_in_layer (const Plug &plug, Node &layer) |
| | Check if the plug has an animated plug in the layer. More...
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| MAQUINA_EXPORT std::vector< Node > | maquina::in_animated_layers (const Plug &plug, bool skip_disabled=true) |
| | Return the animation layers that are modifying this plug. More...
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| MAQUINA_EXPORT bool | maquina::has_target_layer (const Plug &plug) |
| | Check if the plug has a layer that can receive the plug animation. More...
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| MAQUINA_EXPORT Node | maquina::target_layer (const Plug &plug) |
| | Return the layer receiving the plug animation. More...
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| MAQUINA_EXPORT Plug | maquina::animated_plug (const Plug &plug) |
| | Return the animated plug, regarding the current layer. More...
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| MAQUINA_EXPORT Plug | maquina::animated_plug_in_layer (const Plug &plug, Node &layer) |
| | Return the animated plug in the specific layer. More...
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| MAQUINA_EXPORT Value | maquina::animated_plug_value_in_layer (const Plug &plug, const Node &layer, float frame) |
| | Return the animated plug value in the specific layer. More...
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| MAQUINA_EXPORT bool | maquina::has_animated_channel (Plug &animated_plug) |
| | Check if the animated plug has an animated channel. More...
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| MAQUINA_EXPORT Plug | maquina::animated_channel (Plug &animated_plug) |
| | Return the animated channel connected to a layer. More...
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| MAQUINA_EXPORT Value | maquina::default_rig_value (Plug &plug) |
| | Return the default value if available. More...
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| MAQUINA_EXPORT void | maquina::delete_channels_animation (std::vector< Plug > channels, bool all_layers=false) |
| | Reset the channels value in their target layer without removing the channel from the layer. More...
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| MAQUINA_EXPORT bool | maquina::rig_matrix (Plug &plug) |
| | Rig a matrix plug. More...
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| MAQUINA_EXPORT void | maquina::constrain_node (Node &constraint, Node &node) |
| | Constrain the node to the constraint. More...
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| MAQUINA_EXPORT void | maquina::key_layer (Node &layer, float frame, bool default_value=false) |
| | Add a key frame on a layer. More...
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| MAQUINA_EXPORT std::vector< Node > | maquina::selection () |
| | Return the active selection. More...
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| MAQUINA_EXPORT std::vector< std::shared_ptr< NodeDelegate > > | maquina::delegate_selection () |
| | Return the active node delegate selection. More...
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| MAQUINA_EXPORT std::vector< std::string > | maquina::selection_paths () |
| | Return the paths of the active node delegate selection. More...
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| MAQUINA_EXPORT std::vector< std::shared_ptr< NodeDelegate > > | maquina::tool_selection () |
| | Return the active tool delegate selection. More...
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| MAQUINA_EXPORT void | maquina::select (const std::vector< Node > &nodes, SelectionMode mode=SelectionMode::Replace) |
| | Update the active selection with a list of nodes according to the selection mode. More...
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| MAQUINA_EXPORT void | maquina::select_delegate (const std::vector< std::string > &paths, SelectionMode mode=SelectionMode::Replace) |
| | Update the active selection with a list of node paths according to the selection mode. More...
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| MAQUINA_EXPORT std::unordered_set< std::string > | maquina::selected_keys_channels (Node &anim_layer) |
| | Return the channels associated with the active key selection in a layer. More...
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| MAQUINA_EXPORT Value | maquina::copy_keys (Node &anim_layer) |
| | Return a copy of the active key selection in a layer. More...
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| MAQUINA_EXPORT std::vector< std::pair< std::string, std::string > > | maquina::match_channels (const Value &to_match) |
| | Return the best match between the channels to be pasted and the active selection. More...
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| MAQUINA_EXPORT std::vector< std::pair< std::string, std::string > > | maquina::match_to_channels (const std::unordered_set< std::string > &channels_to_match, const std::unordered_set< std::string > &selected_channels) |
| | Return the best match between the channels to be pasted and the active selection. More...
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| MAQUINA_EXPORT PasteType | maquina::is_paste_valid (const Value &to_paste, const std::vector< std::pair< std::string, std::string > > &matched_channels, Node &dest_layer) |
| | Test if the targeted channels are open to be modified by the clipboard in a layer. More...
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| MAQUINA_EXPORT void | maquina::paste_keys (const Value &to_paste, const std::vector< std::pair< std::string, std::string > > &matched_channels, Node &dest_layer, float frame_in, float frame_out, float to_frame, PasteMode mode=PasteMode::Merge, PasteType type=PasteType::Hard) |
| | Paste values onto matching channels in a targeted layer. More...
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| MAQUINA_EXPORT void | maquina::paste_keys_on_curve (Node &anim_curve_node, const AnimCurve &curve, float frame_in, float frame_out, float to_frame, PasteMode mode=PasteMode::Merge) |
| | Paste the curve keys into an animation curve node. More...
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| MAQUINA_EXPORT void | maquina::remove_keys (Node &anim_layer, bool normalize=true) |
| | Remove the active key selection in a layer. More...
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| MAQUINA_EXPORT void | maquina::remove_key (Plug &plug, const float frame) |
| | Remove the key at frame in the active layer. More...
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| MAQUINA_EXPORT void | maquina::transform_keys (Node &anim_layer) |
| | Transform the active key selection using the selection rubberband. More...
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| MAQUINA_EXPORT void | maquina::transform_curve_keys (const Plug &plug, std::unordered_map< float, float > &original_to_transformed_keys) |
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| MAQUINA_EXPORT int | maquina::insert_key (const Plug &plug, float t, float v) |
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| MAQUINA_EXPORT void | maquina::time_warp_keys (Node &anim_layer) |
| | Time warp the active key selection using the selection rubberband. More...
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| MAQUINA_EXPORT void | maquina::move_layer (Node &layer, int dest_id) |
| | Re-order layers. More...
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| MAQUINA_EXPORT void | maquina::reparent_layers (Node &parent, const std::vector< Node > &layers) |
| | Move layers. More...
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| MAQUINA_EXPORT void | maquina::ungroup_layer (Node &layer_group) |
| | Ungroup layer. More...
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| MAQUINA_EXPORT bool | maquina::can_be_flatten (Node &layer) |
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| MAQUINA_EXPORT void | maquina::group_child_layers (Node &layer_group, std::vector< Node > &layers, const char *layer_type, bool recursive=false) |
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| MAQUINA_EXPORT Node | maquina::flatten_group (Node &layer_group, FlattenMode mode=FlattenMode::Union_Keys, int all_frames_interval=1, int all_frames_offset=0, int all_frames_tangents_mode=1) |
| | Flatten a group layer. More...
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| MAQUINA_EXPORT void | maquina::flatten_layer (Node &layer, Node &dest_layer, FlattenMode mode=FlattenMode::Union_Keys, int all_frames_interval=1, int all_frames_offset=0, int all_frames_tangents_mode=1) |
| | Flatten a layer into the previous one. More...
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| MAQUINA_EXPORT void | maquina::bake_layer (Node &layer, int interval=1, int offset=0, int tangents_mode=1) |
| | Bake the layer. More...
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| MAQUINA_EXPORT void | maquina::bake_curve (Node &curve, const Plug &value_plug, int interval=1, int offset=0, int tangents_mode=1) |
| | Bake curve. More...
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| MAQUINA_EXPORT Node | maquina::reference (Node &root, const std::wstring &filepath, const std::string &reference_root_name="") |
| | Reference the content of a file into the project. More...
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| MAQUINA_EXPORT Node | maquina::load_node (Node &root, const std::wstring &filepath, const std::string &root_name="") |
| | Load the content of a file into the project. More...
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| MAQUINA_EXPORT Dict | maquina::extract_pose (const std::vector< std::string > &channels, float frame) |
| | Extract a pose from a selection of plugs. More...
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| MAQUINA_EXPORT Dict | maquina::blend_poses (const Dict &from_pose, const Dict &to_pose, float weight) |
| | Blend from pose to pose using weight factor. More...
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| MAQUINA_EXPORT Dict | maquina::matching_pose (const Dict &pose, const std::vector< std::string > &channels) |
| | Match a pose to a set of channels. More...
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| MAQUINA_EXPORT bool | maquina::has_controller (const Plug &plug) |
| | Test if a controller is associated to a plug. More...
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| MAQUINA_EXPORT Node | maquina::controller (const Plug &plug) |
| | Return the controller associated to a plug. More...
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| MAQUINA_EXPORT void | maquina::init_crash_handler (const std::string &message, bool send_report) |
| | Init the crash handler with the message to attach to the crash reports. More...
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| MAQUINA_EXPORT Plug | maquina::animation_node_channel_plug (Node &node) |
| | Get the channel plug (input of the rig) from an animation node (like an AnimCurveFloat node) More...
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| MAQUINA_EXPORT bool | maquina::is_right (Node &asset, const std::string &name) |
| | Return true if the name is right using the asset mirroring rules. More...
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| MAQUINA_EXPORT bool | maquina::is_left (Node &asset, const std::string &name) |
| | Return true if the name is left using the asset mirroring rules. More...
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| MAQUINA_EXPORT std::string | maquina::asset_mirror (Node &asset, const std::string &name) |
| | Return the mirrored name using the asset mirroring rules. More...
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| MAQUINA_EXPORT Node | maquina::asset_mirror_node (Node &asset, const Node &node) |
| | Return the mirrored node using the asset mirroring rules. More...
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| MAQUINA_EXPORT bool | maquina::asset_has_manipulator (Node &asset, const std::string &manipulator_name) |
| | Return true if the asset contain the manipulator. More...
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| MAQUINA_EXPORT Node | maquina::asset_manipulator (Node &asset, const std::string &manipulator_name) |
| | Get the manipulator with the name manipulator name from this asset. More...
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| MAQUINA_EXPORT bool | maquina::asset_has_child (Node &asset, const std::string &name) |
| | Return true if the asset contain a child named name. More...
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| MAQUINA_EXPORT Node | maquina::asset_child (Node &asset, const std::string &name) |
| | Get the first child node named name of this asset. More...
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| MAQUINA_EXPORT bool | maquina::asset_child_has_manipulator (Node &asset, const Node &child) |
| | Return true if the asset child has a manipulator. More...
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| MAQUINA_EXPORT Node | maquina::asset_child_manipulator (Node &asset, const Node &child) |
| | Get the manipulator associated to the asset child. More...
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| MAQUINA_EXPORT Node | maquina::manipulator_controller (Node &manipulator) |
| | Get the controller related to this manipulator. More...
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| MAQUINA_EXPORT std::vector< Node > | maquina::asset_controllers (Node &asset) |
| | Get the asset controllers. More...
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| MAQUINA_EXPORT void | maquina::start_profiling () |
| | Start an interactive profiling session. More...
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| MAQUINA_EXPORT std::vector< std::pair< std::string, float > > | maquina::end_profiling () |
| | Stop the interactive profiling session. More...
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| MAQUINA_EXPORT void | maquina::load_document (const std::wstring &path) |
| | Open a new Rumba/Guerilla project. More...
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| MAQUINA_EXPORT void | maquina::new_document () |
| | Close the current document and create a new one. More...
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| MAQUINA_EXPORT bool | maquina::is_demo_mode () |
| | Test if Rumba/Guerilla is in demo mode. More...
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| MAQUINA_EXPORT void | maquina::flush_observers () |
| | Make sure all the observers have been called. More...
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| MAQUINA_EXPORT Node | maquina::create_tool_geometry (const char *name, Node &parent) |
| | Create a geometry node for tools, i-e, not in a document. More...
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| MAQUINA_EXPORT void | maquina::background_start () |
| | Start the background evaluation engine. More...
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| MAQUINA_EXPORT void | maquina::background_wait () |
| | Wait for the baground evaluation engine. More...
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| MAQUINA_EXPORT Node | maquina::asset_display (const Node &asset) |
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| MAQUINA_EXPORT Value | maquina::weighted_sum (const Array &values, const std::vector< double > &weights) |
| | Returns the weighted sum of the input values. More...
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