Asset
The root class of an asset. All animatable assets object must be included in an Asset node. The asset provides services to display the asset content and access to its controllers.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| display | This plug returns the asset displayable Scene. The asset must return through this plug the geometry content which will be displayed in the project, but not the geometry objects used to control the rig. The content returned by this plug will be deformed by the post rigging deformation system. | Scene | in | |
| export_path | This plug contains a path (like "/characters/hero") to use as the path for the root node of the asset in the exported file (like Usd or Alembic). * If empty, the asset is exported using its current path in the document. | Scene | in |
Node
The base class of all nodes.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| structure | This plug is invalidated when the children nodes are created or deleted, if children node dynamic attributes are created or deleted and if one of the children structure plug is itself invalidated. | None | in | |
| graph_properties | This plug contains the graph properties (position, radius) for this node. This plug can be used by a graphical interface to track the nodal network modifications. The plug is invalidated if the graphical representation of this node and its connections should be updated, or if the representation of its direct children nodes should be updated. | GraphProperties | in | |
| selected | Connected to a "true" plug by the framework if this node is selected. The user must not directly modify this plug. | Bool | out | |
| hierarchy_visually_selected | The node hierarchy is visually selected | Bool | out | |
| name | The node's name. | String | in | |
| full_path | The node path from the root of the workspace. | String | out |
SceneGraphNode
The base node class of nodes visible in space.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| transform | The object's local matrix. | M44d | in | |
| world_transform | The object's world matrix. If inherits_transform is true, the world_transform is transformparent_matrixnode.parent()->world_transform. * If inherits_transform is false, the world_transform is transform*parent_matrix | M44d | out | |
| parent_matrix | An optional object parent matrix. This matrix can be used to set a parent world matrix. | M44d | in | |
| inherits_transform | If true, the node inherits its parent world matrix, if false, it doesn't. | bool | true | in |
| show | If false, the node and its children will be hidden. | bool | true | in |
| visible | The node final visibility state. If true, is node is visible, if false, it's not. | bool | true | out |
| hovered | true if the node is hovered by the mouse. | bool | false | out |
| scene_graph | Returns the content of the node and its children as a single Scene value. | Scene | out | |
| prune | If true, the scene_graph plug returns an empty scene. | Bool | in |
AnimLayer
Base class for the animation layer nodes. The AnimLayer contains the layer parameters. Those parameters are connected to the AnimLayerBlend nodes.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| mode | The mode (Additive, Negative, Blend, ...) of the animation layer. - 0 : Add. The channel values of this layer will be added to the previous layer values. - 1 : Substract. The channel values of this layer will be substracted from the previous layer values. - 2 : Blend. The channel values of this layer will replace the previous layer values. | int | 0 | in |
| weight | The weight of the animation layer. If the weight is 0, the animation layer has no effect. If the weight is 1, the animation is fully enabled. | float | 1 | in |
AnimLayerBlend
Internal node which blend a channel between two layers.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| layer_data | The animation layer parameters. | Array | in | |
| input1 | The first channel input. | Value | in | |
| input2 | The second channel input. | Value | in | |
| output | Return the result of the Animation Layer Blend | Value | out |
AverageTransform
Node used to compute the “average transform” matrix from an input scene vertices with selection weights.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | The scene to stick to. | Scene | in | |
| input | The scene to stick to in its reference setup. | Scene | in | |
| selection_weights | The name of the vertex attribute for the selection weights. @note Set to empty string, i.e. "", to use all input vertices. | std::string | in | |
| threshold | The threshold to consider the selection weights as active. | float | in | |
| ref_data | The precomputed data from the reference. | Dict | in | |
| output | The "stick-to" matrix. | Imath::M44f | out |
ConstraintLayer
A layer node which apply matrix constraints.
Parent: AnimLayer
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| target_world_transform | The world matrix of the target object | M44d | in | |
| parent_world_transform | The world matrix of the parent of the constrained object | M44d | in | |
| rotate_order | The Imath rotate order of the constrained object | int | in | |
| joint_orient | The joint orient of the constrained object | V3d | in | |
| tx | Constraint tx | bool | false | in |
| offset_tx | x translation offset | float | 0 | in |
| in_tx | Initial x translation | float | 0 | in |
| ty | Constraint ty | bool | false | in |
| offset_ty | y translation offset | float | 0 | in |
| in_ty | Initial y translation | float | 0 | in |
| tz | Constraint tz | bool | false | in |
| offset_tz | z translation offset | float | 0 | in |
| in_tz | Initial z translation | float | 0 | in |
| rx | Constraint rx | bool | false | in |
| offset_rx | x rotation offset | float | 0 | in |
| in_rx | Initial x rotation | float | 0 | in |
| ry | Constraint ry | bool | false | in |
| offset_ry | y rotation offset | float | 0 | in |
| in_ry | Initial y rotation | float | 0 | in |
| rz | Constraint rz | bool | false | in |
| offset_rz | z rotation offset | float | 0 | in |
| in_rz | Initial z rotation | float | 0 | in |
| sx | Constraint sx | bool | false | in |
| offset_sx | x scale offset | float | 1 | in |
| in_sx | Initial x scale | float | 1 | in |
| sy | Constraint sy | bool | false | in |
| offset_sy | y scale offset | float | 1 | in |
| in_sy | Initial y scale | float | 1 | in |
| sz | Constraint sz | bool | false | in |
| offset_sz | z scale offset | float | 1 | in |
| in_sz | Initial z scale | float | 1 | in |
| in_pre_rotate | Pre Rotate Constant | v3f | in | |
| in_post_roate | Post Rotate Constant | v3f | in | |
| offset | The offset matrix | M44d | out | |
| out | For internal usage. | M44d | out | |
| out_tx | Return new x translation. | float | out | |
| out_tx | Return new y translation. | float | out | |
| out_tx | Return new z translation. | float | out | |
| out_tx | Return new x rotation. | float | out | |
| out_tx | Return new y rotation. | float | out | |
| out_tx | Return new z rotation. | float | out | |
| out_tx | Return new x scale. | float | out | |
| out_tx | Return new y scale. | float | out | |
| out_tx | Return new z scale. | float | out |
Cube
Craft a cube mesh.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| width | The width of the cube. | float | 1 | in |
| height | The height of the cube. | float | 1 | in |
| depth | The depth of the cube. | float | 1 | in |
| subdivision_width | Number of width subdivisions. | int | 10 | in |
| subdivision_width | Number of height subdivisions. | int | 10 | in |
| subdivision_depth | Number of depth subdivisions. | int | 10 | in |
| output | The cube mesh. | Mesh | out |
Cylinder
Craft a cylinder mesh.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| radius | The radius of the cylinder. | float | 1 | in |
| length | The length of the cylinder. | float | 1 | in |
| subdivision_azimuth | Number of azimuthal subdivisions. | int | 20 | in |
| subdivision_height | Number of height subdivisions. | int | 1 | in |
| subdivision_cap | Number of cap subdivisions. | int | 1 | in |
| axis | The cylinder axis vector. | V3d | (0,1,0) | in |
Deform
Deform the scene graph’s geometries vertices using a matrix.
Parent: node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | The input scene graph | Scene | in | |
| deformer | The matrix used to deform the geometries points. | Value | in | |
| deformer_init | The initial deformation matrix. | Value | in | |
| attribute | The name of the attribute to use as a deformer mask. | String | in |
DeformLayer
Base class for the scene deformation layer nodes. The DeformLayer has the input and output scene plugs. Using an internal nodal network, it computes the output scene using the input scene.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | The input scene to deform. | Scene | in | |
| raw_output | The output scene. | Scene | out |
Disc
Craft a disc mesh.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| radius | The radius of the disc. | float | 1 | in |
| subdivision_azimuth | Number of azimuthal subdivisions. | int | 20 | in |
| subdivision_cap | Number of cap subdivisions. | int | 1 | in |
| axis | The disc axis vector. | V3d | (0,1,0) | in |
Dot
Simple node with a single plug. The Dot node can be used to organise a network.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | Value | in |
EvalSurface
Evaluate surface positions, normals, tangents and derivatives for specific parameters.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| surface | The input nurbs surface. | NurbsSurface | in | |
| parameters | The surface parameters where the evaluation is done. | V2d | (0, 0) | in |
| position | The surface position at the parameter. | V3d | out | |
| normal | The normalized surface normal at the parameter. | V3d | out | |
| tangent_u | The normalized surface u tangent at the parameter. | V3d | out | |
| tangent_v | The normalized surface v tangent at the parameter. | V3d | out | |
| du | The surface u derivative at the parameter. | V3d | out | |
| dv | The surface v derivative at the parameter. | V3d | out |
Frame
A frame node to visualize, organize and comment nodal networks.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| title | The frame title. | String | in | |
| text | The frame html text. | String | in | |
| background_color | The frame background sRGB color. | Color4 | in | |
| pos | The frame top left position. | V2d | in | |
| size | The frame size. | V2d | in |
GetArray
Return the array value at the specified index.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| array | The input array. | Array | in | |
| index | The index of the array element to return. If the index is invalid, the node returns a default Value object. | int | 0 | in |
| value | The array value at the specified index or a default Value object if the index is invalid. | Value | out |
GetDict
Return the dict value at the specified key.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| dict | The input dict. | Dict | in | |
| key | The key of the dict element to return. If the key is invalid, the node returns a default Value object. | string | in | |
| value | The dict value at the specified key or a default Value object if the key is invalid. | Value | out |
IsoCurve
Extract an iso curve from a nurbs surface.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| surface_in | The input nurbs surface. | NurbsSurface | in | |
| u | The parameter on the surface where to extract the curve. | float | 0 | in |
| use_v | If true, use the u parameter, else use the v parameter. | bool | false | in |
| curve_out | The extracted nurbs curve. | NurbsCurve | out |
LayerGroup
Base class for the layer group nodes. The LayerGroup group layers.
Parent: Node
Lerp
Perform a linear interpolation on numerical values. Returns input1*(1-weight)+input2*(weight).
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| weight | The weight of the interpolation. | float | 0 | in |
| input1 | The first float input. | float | 0 | in |
| input2 | The second float input. | float | 0 | in |
| v3f_input1 | The first V3d input. | V3d | 0 | in |
| v3f_input2 | The second V3d input. | V3d | 0 | in |
| output | Return the result of the interpolation on floats. | float | out | |
| V3f_output | Return the result of the interpolation on V3d. | V3d | out |
MakeArray
Build an array of values. The array plug has dependencies on the node dynamic plugs. It returns those plug values in an Array value.
Parent: node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| array | The built array | Array | out |
MakeDict
Build a dictionnary of values. The dict plug has dependencies on the node dynamic plugs. It returns those plug values in a Dict value. The keys plug describes the string keys used to index the values in the dictionnary.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| keys | The dictionnary keys list. The list is a semi-colon separated strings. For every dynamic plug in dependence on the dict plug providing a dictionnary value, a string in this list specifies the value key, assuming the order in the list and in the dependencies is the same. The accepted separators are ";,\n". | string | "" | in |
| dict | The built dict. | Dict | out |
MakeSparseBuffer
Build a sparse buffer. The array plug has dependencies on the node dynamic plugs.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| output | Value | out |
MediaProjection
Compute a plane matching a camera projection.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| distance | The positive distance of the plane from the camera, in world space. | Float | in | |
| camera_world | The camera to world matrix. | M44d | in | |
| camera_fov | The camera horizontal field of vision in radians. | Float | in | |
| media | The media to project. | Value | in | |
| transparency | The image plane transparency. | Float | in | |
| camera_world | The camera to world matrix. | M44d | in | |
| plane | The plane mesh in front of the camera. | Mesh | out | |
| shader | A shader displaying the media. | Shader | out |
Picker
A picker node.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| target | The target of the picker node | string | "" | in |
| script | The script of the picker node | string | "" | in |
| position | The position of the picker node | V2d"" | in | |
| size | The size of the picker node | V2d"" | in | |
| z | The z value of the picker node | float"" | in | |
| text | The text of the picker node | string"" | in | |
| text | The text size of the picker node | in | int"" | size |
| text_color | The text color of the picker node | Color4f"" | in | |
| image | The path to the image of the picker node | string"" | in | |
| image_color | The image color of the picker node | Color4f"" | in | |
| mirror_image | Mirror the image of the picker node | bool"" | in | |
| transform | The transform of the picker node | M44d"" | in |
Plane
Craft a plane mesh.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| width | The width of the plane. | float | 1 | in |
| height | The height of the plane. | float | 1 | in |
| subdivision_width | Number of width subdivisions. | int | 10 | in |
| subdivision_width | Number of height subdivisions. | int | 10 | in |
| normal | The plane normal vector. | V3d | (0,1,0) | in |
| output | The plane mesh. | Mesh | out |
Read
Read a value from a file.
Parent: node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| file | The file path to load | String | in | |
| options | The reader options | Dict | in | |
| array | The built array | Array | out |
Reference
This node is a place hodler for unloaded reference files. It keeps the path to the original reference file and the value and the connections of its plugs.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| file | The original reference file name. | String | in | |
| was_loaded | Default value is False. Set to true if this reference should be loaded after path resolving. When a reference is not found during the loading, a Reference node is create with was_loaded=true to try to reload it after resolving its path. | Bool | in | |
| edits | Reference edits | Dict | in |
RemoveAttribute
Remove a shape attribute. This attribute can be per-vertex (vertex), per-face (face) or per-face-corner (face_varying).
The attribute must be provided through a BufferXXX value, like a BufferFloat or a BufferV3f.
The buffer size must fit the geometry topology size.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| points_in | The input geometry into which the attribute must be set. | Shape | in | |
| attribute_name | The attribute name | string | "attribute" | in |
| topology | The new attribute topology. constant(0): the value must be is constant. It can be any type of value. vertex(1): the value must be is a per-vertex buffer. face(2): The value must be is a per-face buffer. face_varying(3): The value must be is a per-face-corner buffer. | int | 0 | in |
| points_out | Returns the points_in geometry with the new attribute added if the attribute match the geometry topology. If not, the points_in geometry is returned, unchanged. | Points | out |
MakeSceneGraph
Create a Scene node or insert a new Scene node in an existing Scene.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| path | The path of the new Scene node in the root scene graph like "/child/child/node_name". If the path is a simple node name (without any "/" character), it creates a single node. Create the Scene node children node like "/child/child/node_name" otherwise. | string | "" | in |
| root | An optional root node where to insert the new node. root is ignored if the path is empty. | Scene | in | |
| geometry | An optional geometry for the new node. | Shape | in | |
| matrix | The transform matrix for the new node. | M44d | in | |
| attributes | The new node's attributes. | Dict | in | |
| scene_graph | The new Scene root node. It may not be the inserted node but its new root node. | Scene | out |
SculptLayer
Base class for the scene deformation layer nodes. The SculptLayer has the input and output scene plugs. Using an internal nodal network, it computes the output scene using the input scene.
Parent: Node
SelectionSet
A node selection set.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| content | The content of the selection set | string | "" | in |
SetAttribute
Add or replace a geometry attribute. This attribute can be per-vertex (vertex), per-face (face) or per-face-corner (face_varying).
The attribute must be provided through a BufferXXX value, like a BufferFloat or a BufferV3f.
The buffer size must fit the geometry topology size.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| points_in | The input shape into which the attribute must be set. | Shape | in | |
| attribute_name | The attribute name | string | "attribute" | in |
| topology | The new shape topology. constant(0): the value must be is constant. It can be any type of value. vertex(1): the value must be is a per-vertex buffer. face(2): The value must be is a per-face buffer. face_varying(3): The value must be is a per-face-corner buffer. | int | 0 | in |
| value | The new attribute value. Must be a buffer Value, like a BufferFloat or a BufferV3f. | Value | in | |
| points_out | Returns the points_in geometry with the new attribute added if the attribute match the geometry topology. If not, the points_in geometry is returned, unchanged. | Points | out |
ShapeAttribute
Retrieve an attribute from a Shape object. This attribute can be constant, per-vertex (vertex), per-face (face) or per-face-corner (face_varying).
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| shape | The input Shape object where the attribute is set. | Shape | in | |
| attribute_name | The attribute name | string | "attribute" | in |
| topology | The attribute topology. constant(0): the value is a constant. vertex(1): the value is a per-vertex buffer. face(2): The value is a per-face buffer. face_varying(3): The value is a per-face-corner buffer. | int | 0 | in |
| value | Returns the value if the attribute has been found in the good topology, or returns a default Value. | Value | out |
Sphere
Craft a sphere mesh.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| radius | The radius of the sphere. | float | 1 | in |
| subdivision_azimuth | Number of azimuthal subdivisions. | int | 20 | in |
| subdivision_elevation | Number of elevation subdivisions. | int | 20 | in |
| axis | The sphere axis vector. | V3d | (0,1,0) | in |
StickyDeformer
Deformer Tool node used for “sticky” deformations. First, a “stick-to” matrix, that follows the mesh during the animation, is computed from the anchor weights mask painted on the input scene meshes. Then, deformation weights can be painted with a brush or procedurally generated by an animatable sphere (whose parent transform is the “stick-to” matrix). Finally, the deformer deforms the mesh, according to the deformation mode and w.r.t. the deformation weights: - grab: a deformation transform (whose parent transform is the “stick-to” matrix) is applied to the mesh (modes: local / global) - smooth: the mesh is smoothed (with borders management) - relax: the mesh is projected onto its smoothed version - delta mush
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | The scene to deform. | Scene | in | |
| reference | The scene to deform in its reference setup. | Scene | in | |
| edit | Whether the deformer is active or not. | bool | in | |
| effect | The application factor of the deformation: 0.0 for no deformation; 1.0 for full deformation. | float | in | |
| weights_attribute_name | The name of the anchor weights. @note Depending on the way these are generated, brush or sphere, the name may change. | std::string | in | |
| main_operation | The deformer operation to be performed: 0 for grab; 1 for smooth; 2 for relax; 3 for delta mush. | int | in | |
| deformation_transform | The world transform of the grab control. | Imath::M44d | in | |
| deformation_transform_parent | The parent world transform of the grab control. | Imath::M44d | in | |
| grab_local | Toggles local / world mode for the grab operation. | bool | in | |
| smooth_steps | The number of smoothing steps to be performed. @note Applies for both smooth, relax and delta mush operations. | int | in | |
| smooth_borders | Toggles the smoothing of boundary vertices. | bool | in | |
| smooth_method | The method used to prepare the scene before smoothing: 0 for cropping the scene w.r.t. the deformation weights; 1 for cropping and extending to smooth_steps neighbour rings; 2 for no cropping. | int | in | |
| cache_borders | The per-mesh list of boundary vertex indices. | Array | out | |
| cache_borders | The per-mesh list of delta mush data: the mesh name, its smoothed version, the deltas. | Array | out | |
| output | The deformed scene. | Scene | out |
StickyDeformerLayer
Layer node associated to the Sticky Deformer.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| painted_weights | The painted weights. | Scene | in | |
| main_operation | The deformer operation to be performed: 0 for grab; 1 for smooth; 2 for relax; 3 for delta mush. | int | in | |
| editor_parent | The parent of the transform editor: 0 for the anchored transform; 1 for the weight sphere. | int | in | |
| grab_local | Toggles local / world mode for the grab operation. | bool | in | |
| smooth_steps | The number of smoothing steps to be performed. @note Applies for both smooth, relax and delta mush operations. | int | in | |
| smooth_borders | Toggles the smoothing of boundary vertices. | bool | in |
SurfaceInfo
Query the nurbs surface information.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| surface | The input nurbs surface. | NurbsSurface | in | |
| range_u | The surface u parameter range. x is min, y is max. | V2d | out | |
| range_v | The surface v parameter range. x is min, y is max. | V2d | out |
Transform
Transform the input scene graph matrices by the matrices found in the dictionnary. The scene graph node name is used to search the matrix in the dictionnary.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | The input scene graph to transform. | Scene | in | |
| matrices | The matrices to apply to the scene graph. The name of the dictionnary entry must match with the scene graph node's name. | Dict | in | |
| output | The transformed scene graph. | Scene | out |
TransformGeometry
Transform the geometry points using a matrix.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| points_in | The input geometry. | Points | in | |
| matrix | The matrix to apply on the geometry vertices. | M44d | in | |
| points_out | The output geometry with the transformed points. | M44d | out |
WeightsSphere
Node used to procedurally generate weights using a sphere.
Parent: Node
Plugs
| name | description | type | default | flags |
|---|---|---|---|---|
| input | The scene to add deformation weights to. | Scene | in | |
| attribute_name | The name of the attribute for the deformation weights. | std::string | in | |
| attribute_name | The name of the attribute for the deformation weights. | std::string | in | |
| weights_mode | How to combine the already present weights (if any) and the sphere weights: - 0 for override: sphere weights only, - 1 for multiply: multiplying both (clamped to one), - 2 for additive: adding both (clamped to one), - 3 for skip: already present weights only. @note If there is no weights in the input scene, then the multiply and additive modes are equivalent to the override mode. | int | in | |
| weights_type | The distance used to compute the deformation weights: 0 for geodesic distance from the closest mesh point to the sphere center; 1 for volumetric distance from the sphere center. | int | in | |
| display | Toggles the display of the final weights. | bool | in | |
| colormap | The colormap to use to display the final weights. | int | in | |
| geodesic_method | The method used to compute geodesic distances: 0 for Dijkstra on the mesh topology; 1 for geometric window propagation; 2 for the Heat method. | int | in | |
| geodesic_dijkstra_smooth | Toggles smoothing of the Dijkstra algorithm result. | bool | in | |
| fast_geodesic | Toggles cropping the mesh w.r.t. the sphere insides before applying the Heat method. | bool | in | |
| geodesic_heat_dt | The diffusion time factor for the Heat method. | float | in | |
| geodesic_heat_blend | The blend factor between the Heat method results when using Neumann (0.0) and the Dirichlet (1.0) boundary conditions. | float | in | |
| output | The scene with the deformation weights attribute and its display, if toggled. | Scene | out |