Rumba C++ SDK
maquina::MeshEdit Member List

This is the complete list of members for maquina::MeshEdit, including all inherited members.

as_bool() constmaquina::Value
as_Box3f() constmaquina::Value
as_Color4f() constmaquina::Value
as_double() constmaquina::Value
as_float() constmaquina::Value
as_int() constmaquina::Value
as_M44d() constmaquina::Value
as_M44f() constmaquina::Value
as_Quatd() constmaquina::Value
as_Quatf() constmaquina::Value
as_string() constmaquina::Value
as_user_data() constmaquina::Value
as_V2d() constmaquina::Value
as_V2f() constmaquina::Value
as_V2i() constmaquina::Value
as_V3d() constmaquina::Value
as_V3f() constmaquina::Value
as_V3i() constmaquina::Value
as_V4d() constmaquina::Value
as_V4f() constmaquina::Value
as_V4i() constmaquina::Value
as_wstring() constmaquina::Value
default_valuemaquina::Valuestatic
delete_polygon(int p)maquina::MeshEdit
duplicate() constmaquina::Value
get_default_value(const char *type_name)maquina::Valuestatic
has_node_delegate() constmaquina::Valuevirtual
is_instance(const char *value_type_name) constmaquina::Value
make_mesh() constmaquina::MeshEdit
merge_polygons(int p0, int p1, int v0, int v1)maquina::MeshEdit
merge_vertex(int dest, int src)maquina::MeshEdit
MeshEdit(const Mesh &mesh)maquina::MeshEdit
new_polyon(int original_polygon, const gsl::span< const Corner > &vertices)maquina::MeshEdit
new_vertex(const Corner &copy_corner, const Imath::V3f &p)maquina::MeshEdit
node_delegate(const std::shared_ptr< NodeDelegate > &parent, const StringView &name) constmaquina::Valuevirtual
operator bool() constmaquina::Valueinline
operator!=(const Value &o) constmaquina::Value
operator=(Value &&other)=defaultmaquina::Value
operator=(const Value &other)=defaultmaquina::Value
operator==(const Value &o) constmaquina::Value
polygon_count() constmaquina::MeshEdit
polygon_count_by_edge(int v0, int v1) constmaquina::MeshEdit
polygon_next_vertex(int p, int v) constmaquina::MeshEdit
polygon_previous_vertex(int p, int v) constmaquina::MeshEdit
polygon_vertex(int p, int i) constmaquina::MeshEdit
polygon_vertex_count(int p) constmaquina::MeshEdit
polygon_vertex_index(int p, int v) constmaquina::MeshEdit
polygons_by_edge(int v0, int v1) constmaquina::MeshEdit
rebuild_polyon(int p, const gsl::span< const Corner > &vertices)maquina::MeshEdit
set_vertex(int v, const Imath::V3f &p)maquina::MeshEdit
type_name() constmaquina::Value
validate_type_name(const char *type_name)maquina::Valuestatic
Value()maquina::Value
Value(Value &&other)=defaultmaquina::Value
Value(const Value &other)=defaultmaquina::Value
Value(bool)maquina::Value
Value(int)maquina::Value
Value(float)maquina::Value
Value(double)maquina::Value
Value(const char *string)maquina::Value
Value(const wchar_t *string)maquina::Value
Value(const std::string &string)maquina::Value
Value(const std::wstring &string)maquina::Value
Value(const Imath::V2f &)maquina::Value
Value(const Imath::V3f &)maquina::Value
Value(const Imath::V4f &)maquina::Value
Value(const Imath::V2d &)maquina::Value
Value(const Imath::V3d &)maquina::Value
Value(const Imath::V4d &)maquina::Value
Value(const Imath::V2i &)maquina::Value
Value(const Imath::V3i &)maquina::Value
Value(const Imath::V4i &)maquina::Value
Value(const Imath::Color4f &)maquina::Value
Value(const Imath::M44f &)maquina::Value
Value(const Imath::M44d &)maquina::Value
Value(const Imath::Box3f &)maquina::Value
Value(const Imath::Quatf &)maquina::Value
Value(const Imath::Quatd &)maquina::Value
Value(const std::shared_ptr< const UserData > &user_data)maquina::Value
~Value()=defaultmaquina::Valuevirtual