| adjacent_vertices() const | maquina::Mesh | |
| as_bool() const | maquina::Value | |
| as_Box3f() const | maquina::Value | |
| as_Color4f() const | maquina::Value | |
| as_double() const | maquina::Value | |
| as_float() const | maquina::Value | |
| as_int() const | maquina::Value | |
| as_M44d() const | maquina::Value | |
| as_M44f() const | maquina::Value | |
| as_Quatd() const | maquina::Value | |
| as_Quatf() const | maquina::Value | |
| as_string() const | maquina::Value | |
| as_user_data() const | maquina::Value | |
| as_V2d() const | maquina::Value | |
| as_V2f() const | maquina::Value | |
| as_V2i() const | maquina::Value | |
| as_V3d() const | maquina::Value | |
| as_V3f() const | maquina::Value | |
| as_V3i() const | maquina::Value | |
| as_V4d() const | maquina::Value | |
| as_V4f() const | maquina::Value | |
| as_V4i() const | maquina::Value | |
| as_wstring() const | maquina::Value | |
| bounding_box() const | maquina::Points | |
| closest_face(const Imath::V3f &p, float &max_distance, Imath::V3f *closest_pos=nullptr) const | maquina::Mesh | |
| compute_triangle_face_varying_indices(BufferV3i &result) const | maquina::Mesh | |
| compute_triangle_indices(BufferV3i &result) const | maquina::Mesh | |
| compute_vertex_normals(BufferV3f &result) const | maquina::Points | |
| constant enum value | maquina::Shape | |
| default_value | maquina::Points | static |
| duplicate() const | maquina::Value | |
| edges_to_faces() const | maquina::Mesh | |
| face enum value | maquina::Shape | |
| face_varying enum value | maquina::Shape | |
| finalize() | maquina::Shape | |
| get_default_value(const char *type_name) | maquina::Value | static |
| has_attribute(const char *attribute_name, Topology topology) const | maquina::Shape | |
| has_node_delegate() const | maquina::Value | virtual |
| is_instance(const char *value_type_name) const | maquina::Value | |
| Mesh() | maquina::Mesh | |
| Mesh(const BufferConstV3f &points, const BufferConstUInt32 &indices, const BufferConstUInt32 &offsets) | maquina::Mesh | |
| Mesh(const Value &v) | maquina::Mesh | |
| node_delegate(const std::shared_ptr< NodeDelegate > &parent, const StringView &name) const | maquina::Value | virtual |
| normal(int face, int corner) const | maquina::Mesh | |
| operator bool() const | maquina::Value | inline |
| operator!=(const Value &o) const | maquina::Value | |
| operator=(Value &&other)=default | maquina::Value | |
| operator=(const Value &other)=default | maquina::Value | |
| operator==(const Value &o) const | maquina::Value | |
| point_count() const | maquina::Points | |
| Points() | maquina::Points | |
| Points(const Value &v) | maquina::Points | |
| position_topology() const | maquina::Mesh | |
| read_attribute(const char *attribute_name, Topology topology) const | maquina::Shape | |
| read_attributes() const | maquina::Shape | |
| read_points() const | maquina::Points | |
| remove_attribute(const char *name, Topology topology) | maquina::Shape | |
| set_attribute(const char *name, Topology topology, const Value &value) | maquina::Shape | |
| Shape() | maquina::Shape | |
| Shape(const Value &v) | maquina::Shape | |
| smooth_normal(int vertex) const | maquina::Mesh | |
| Topology enum name | maquina::Shape | |
| topology_size(Topology topology) const | maquina::Shape | |
| triangulate() const | maquina::Mesh | |
| type_name() const | maquina::Value | |
| validate_type_name(const char *type_name) | maquina::Value | static |
| Value() | maquina::Value | |
| Value(Value &&other)=default | maquina::Value | |
| Value(const Value &other)=default | maquina::Value | |
| Value(bool) | maquina::Value | |
| Value(int) | maquina::Value | |
| Value(float) | maquina::Value | |
| Value(double) | maquina::Value | |
| Value(const char *string) | maquina::Value | |
| Value(const wchar_t *string) | maquina::Value | |
| Value(const std::string &string) | maquina::Value | |
| Value(const std::wstring &string) | maquina::Value | |
| Value(const Imath::V2f &) | maquina::Value | |
| Value(const Imath::V3f &) | maquina::Value | |
| Value(const Imath::V4f &) | maquina::Value | |
| Value(const Imath::V2d &) | maquina::Value | |
| Value(const Imath::V3d &) | maquina::Value | |
| Value(const Imath::V4d &) | maquina::Value | |
| Value(const Imath::V2i &) | maquina::Value | |
| Value(const Imath::V3i &) | maquina::Value | |
| Value(const Imath::V4i &) | maquina::Value | |
| Value(const Imath::Color4f &) | maquina::Value | |
| Value(const Imath::M44f &) | maquina::Value | |
| Value(const Imath::M44d &) | maquina::Value | |
| Value(const Imath::Box3f &) | maquina::Value | |
| Value(const Imath::Quatf &) | maquina::Value | |
| Value(const Imath::Quatd &) | maquina::Value | |
| Value(const std::shared_ptr< const UserData > &user_data) | maquina::Value | |
| vertex enum value | maquina::Shape | |
| vertex_to_edges() const | maquina::Mesh | |
| vertex_to_faces() const | maquina::Mesh | |
| write_attribute(const char *attribute_name, Topology topology) | maquina::Shape | |
| write_points() | maquina::Points | |
| ~Value()=default | maquina::Value | virtual |