Rumba C++ SDK
maquina::Mesh Member List

This is the complete list of members for maquina::Mesh, including all inherited members.

adjacent_vertices() constmaquina::Mesh
as_bool() constmaquina::Value
as_Box3f() constmaquina::Value
as_Color4f() constmaquina::Value
as_double() constmaquina::Value
as_float() constmaquina::Value
as_int() constmaquina::Value
as_M44d() constmaquina::Value
as_M44f() constmaquina::Value
as_Quatd() constmaquina::Value
as_Quatf() constmaquina::Value
as_string() constmaquina::Value
as_user_data() constmaquina::Value
as_V2d() constmaquina::Value
as_V2f() constmaquina::Value
as_V2i() constmaquina::Value
as_V3d() constmaquina::Value
as_V3f() constmaquina::Value
as_V3i() constmaquina::Value
as_V4d() constmaquina::Value
as_V4f() constmaquina::Value
as_V4i() constmaquina::Value
as_wstring() constmaquina::Value
bounding_box() constmaquina::Points
closest_face(const Imath::V3f &p, float &max_distance, Imath::V3f *closest_pos=nullptr) constmaquina::Mesh
compute_triangle_face_varying_indices(BufferV3i &result) constmaquina::Mesh
compute_triangle_indices(BufferV3i &result) constmaquina::Mesh
compute_vertex_normals(BufferV3f &result) constmaquina::Points
constant enum valuemaquina::Shape
default_valuemaquina::Pointsstatic
duplicate() constmaquina::Value
edges_to_faces() constmaquina::Mesh
face enum valuemaquina::Shape
face_varying enum valuemaquina::Shape
finalize()maquina::Shape
get_default_value(const char *type_name)maquina::Valuestatic
has_attribute(const char *attribute_name, Topology topology) constmaquina::Shape
has_node_delegate() constmaquina::Valuevirtual
is_instance(const char *value_type_name) constmaquina::Value
Mesh()maquina::Mesh
Mesh(const BufferConstV3f &points, const BufferConstUInt32 &indices, const BufferConstUInt32 &offsets)maquina::Mesh
Mesh(const Value &v)maquina::Mesh
node_delegate(const std::shared_ptr< NodeDelegate > &parent, const StringView &name) constmaquina::Valuevirtual
normal(int face, int corner) constmaquina::Mesh
operator bool() constmaquina::Valueinline
operator!=(const Value &o) constmaquina::Value
operator=(Value &&other)=defaultmaquina::Value
operator=(const Value &other)=defaultmaquina::Value
operator==(const Value &o) constmaquina::Value
point_count() constmaquina::Points
Points()maquina::Points
Points(const Value &v)maquina::Points
position_topology() constmaquina::Mesh
read_attribute(const char *attribute_name, Topology topology) constmaquina::Shape
read_attributes() constmaquina::Shape
read_points() constmaquina::Points
remove_attribute(const char *name, Topology topology)maquina::Shape
set_attribute(const char *name, Topology topology, const Value &value)maquina::Shape
Shape()maquina::Shape
Shape(const Value &v)maquina::Shape
smooth_normal(int vertex) constmaquina::Mesh
Topology enum namemaquina::Shape
topology_size(Topology topology) constmaquina::Shape
triangulate() constmaquina::Mesh
type_name() constmaquina::Value
validate_type_name(const char *type_name)maquina::Valuestatic
Value()maquina::Value
Value(Value &&other)=defaultmaquina::Value
Value(const Value &other)=defaultmaquina::Value
Value(bool)maquina::Value
Value(int)maquina::Value
Value(float)maquina::Value
Value(double)maquina::Value
Value(const char *string)maquina::Value
Value(const wchar_t *string)maquina::Value
Value(const std::string &string)maquina::Value
Value(const std::wstring &string)maquina::Value
Value(const Imath::V2f &)maquina::Value
Value(const Imath::V3f &)maquina::Value
Value(const Imath::V4f &)maquina::Value
Value(const Imath::V2d &)maquina::Value
Value(const Imath::V3d &)maquina::Value
Value(const Imath::V4d &)maquina::Value
Value(const Imath::V2i &)maquina::Value
Value(const Imath::V3i &)maquina::Value
Value(const Imath::V4i &)maquina::Value
Value(const Imath::Color4f &)maquina::Value
Value(const Imath::M44f &)maquina::Value
Value(const Imath::M44d &)maquina::Value
Value(const Imath::Box3f &)maquina::Value
Value(const Imath::Quatf &)maquina::Value
Value(const Imath::Quatd &)maquina::Value
Value(const std::shared_ptr< const UserData > &user_data)maquina::Value
vertex enum valuemaquina::Shape
vertex_to_edges() constmaquina::Mesh
vertex_to_faces() constmaquina::Mesh
write_attribute(const char *attribute_name, Topology topology)maquina::Shape
write_points()maquina::Points
~Value()=defaultmaquina::Valuevirtual