Rumba C++ SDK
maquina::AnimCurveFloat Member List

This is the complete list of members for maquina::AnimCurveFloat, including all inherited members.

AnimCurve(const Value &v)maquina::AnimCurve
AnimCurveFloat()maquina::AnimCurveFloat
AnimCurveFloat(const Value &v)maquina::AnimCurveFloat
as_bool() constmaquina::Value
as_Box3f() constmaquina::Value
as_Color4f() constmaquina::Value
as_double() constmaquina::Value
as_float() constmaquina::Value
as_int() constmaquina::Value
as_M44d() constmaquina::Value
as_M44f() constmaquina::Value
as_Quatd() constmaquina::Value
as_Quatf() constmaquina::Value
as_string() constmaquina::Value
as_user_data() constmaquina::Value
as_V2d() constmaquina::Value
as_V2f() constmaquina::Value
as_V2i() constmaquina::Value
as_V3d() constmaquina::Value
as_V3f() constmaquina::Value
as_V3i() constmaquina::Value
as_V4d() constmaquina::Value
as_V4f() constmaquina::Value
as_V4i() constmaquina::Value
as_wstring() constmaquina::Value
copy_keys(const gsl::span< const int > &keys) constmaquina::AnimCurve
create_empty() constmaquina::AnimCurve
CycleMode enum namemaquina::AnimCurveFloat
default_valuemaquina::Valuestatic
duplicate() constmaquina::Value
get_default_value(const char *type_name)maquina::Valuestatic
has_node_delegate() constmaquina::Valuevirtual
insert_key(const Key &key, bool before=true)maquina::AnimCurveFloat
maquina::AnimCurve::insert_key(const Key &key, bool before=true)maquina::AnimCurve
interpolate(float t, CycleMode left_mode=CycleMode::constant, CycleMode right_mode=CycleMode::constant) constmaquina::AnimCurveFloat
maquina::AnimCurve::interpolate(float t, CycleMode pre_cycle_mode, CycleMode post_cycle_mode) constmaquina::AnimCurve
is_instance(const char *value_type_name) constmaquina::Value
key_index(float t) constmaquina::AnimCurve
next_key(float t) constmaquina::AnimCurve
node_delegate(const std::shared_ptr< NodeDelegate > &parent, const StringView &name) constmaquina::Valuevirtual
normalize(bool repeat)maquina::AnimCurve
operator bool() constmaquina::Valueinline
operator!=(const Value &o) constmaquina::Value
operator=(Value &&other)=defaultmaquina::Value
operator=(const Value &other)=defaultmaquina::Value
operator==(const Value &o) constmaquina::Value
operator[](size_t n) constmaquina::AnimCurveFloat
previous_key(float t) constmaquina::AnimCurve
remove_key(size_t i)maquina::AnimCurve
selected_keys() constmaquina::AnimCurve
set_key(size_t n, const Key &key)maquina::AnimCurveFloat
size() constmaquina::AnimCurveFloat
type_name() constmaquina::Value
validate_type_name(const char *type_name)maquina::Valuestatic
Value()maquina::Value
Value(Value &&other)=defaultmaquina::Value
Value(const Value &other)=defaultmaquina::Value
Value(bool)maquina::Value
Value(int)maquina::Value
Value(float)maquina::Value
Value(double)maquina::Value
Value(const char *string)maquina::Value
Value(const wchar_t *string)maquina::Value
Value(const std::string &string)maquina::Value
Value(const std::wstring &string)maquina::Value
Value(const Imath::V2f &)maquina::Value
Value(const Imath::V3f &)maquina::Value
Value(const Imath::V4f &)maquina::Value
Value(const Imath::V2d &)maquina::Value
Value(const Imath::V3d &)maquina::Value
Value(const Imath::V4d &)maquina::Value
Value(const Imath::V2i &)maquina::Value
Value(const Imath::V3i &)maquina::Value
Value(const Imath::V4i &)maquina::Value
Value(const Imath::Color4f &)maquina::Value
Value(const Imath::M44f &)maquina::Value
Value(const Imath::M44d &)maquina::Value
Value(const Imath::Box3f &)maquina::Value
Value(const Imath::Quatf &)maquina::Value
Value(const Imath::Quatd &)maquina::Value
Value(const std::shared_ptr< const UserData > &user_data)maquina::Value
~Value()=defaultmaquina::Valuevirtual