Rumba C++ SDK
Imath::Vec4< T > Member List

This is the complete list of members for Imath::Vec4< T >, including all inherited members.

BaseType typedefImath::Vec4< T >
baseTypeEpsilon()Imath::Vec4< T >inlinestatic
baseTypeMax()Imath::Vec4< T >inlinestatic
baseTypeMin()Imath::Vec4< T >inlinestatic
baseTypeSmallest()Imath::Vec4< T >inlinestatic
dimensions()Imath::Vec4< T >inlinestatic
dot(const Vec4 &v) constImath::Vec4< T >inline
equalWithAbsError(const Vec4< T > &v, T e) constImath::Vec4< T >
equalWithRelError(const Vec4< T > &v, T e) constImath::Vec4< T >
length() constImath::Vec4< T >inline
length() constImath::Vec4< T >
length() constImath::Vec4< T >
length() constImath::Vec4< T >
length() constImath::Vec4< T >
length2() constImath::Vec4< T >inline
negate()Imath::Vec4< T >inline
normalize()Imath::Vec4< T >
normalize()Imath::Vec4< T >
normalize()Imath::Vec4< T >
normalize()Imath::Vec4< T >
normalize()Imath::Vec4< T >
normalized() constImath::Vec4< T >
normalized() constImath::Vec4< T >
normalized() constImath::Vec4< T >
normalized() constImath::Vec4< T >
normalized() constImath::Vec4< T >
normalizedExc() constImath::Vec4< T >
normalizedExc() constImath::Vec4< T >
normalizedExc() constImath::Vec4< T >
normalizedExc() constImath::Vec4< T >
normalizedExc() constImath::Vec4< T >
normalizedNonNull() constImath::Vec4< T >inline
normalizedNonNull() constImath::Vec4< T >
normalizedNonNull() constImath::Vec4< T >
normalizedNonNull() constImath::Vec4< T >
normalizedNonNull() constImath::Vec4< T >
normalizeExc()Imath::Vec4< T >
normalizeExc()Imath::Vec4< T >
normalizeExc()Imath::Vec4< T >
normalizeExc()Imath::Vec4< T >
normalizeExc()Imath::Vec4< T >
normalizeNonNull()Imath::Vec4< T >inline
normalizeNonNull()Imath::Vec4< T >
normalizeNonNull()Imath::Vec4< T >
normalizeNonNull()Imath::Vec4< T >
normalizeNonNull()Imath::Vec4< T >
operator!=(const Vec4< S > &v) constImath::Vec4< T >inline
operator*(const Vec4 &v) constImath::Vec4< T >inline
operator*(T a) constImath::Vec4< T >inline
operator*=(const Vec4 &v)Imath::Vec4< T >inline
operator*=(T a)Imath::Vec4< T >inline
operator+(const Vec4 &v) constImath::Vec4< T >inline
operator+=(const Vec4 &v)Imath::Vec4< T >inline
operator-(const Vec4 &v) constImath::Vec4< T >inline
operator-() constImath::Vec4< T >inline
operator-=(const Vec4 &v)Imath::Vec4< T >inline
operator/(const Vec4 &v) constImath::Vec4< T >inline
operator/(T a) constImath::Vec4< T >inline
operator/=(const Vec4 &v)Imath::Vec4< T >inline
operator/=(T a)Imath::Vec4< T >inline
operator=(const Vec4 &v)Imath::Vec4< T >inline
operator==(const Vec4< S > &v) constImath::Vec4< T >inline
operator[](int i)Imath::Vec4< T >inline
operator[](int i) constImath::Vec4< T >inline
operator^(const Vec4 &v) constImath::Vec4< T >inline
Vec4()Imath::Vec4< T >inline
Vec4(T a)Imath::Vec4< T >inlineexplicit
Vec4(T a, T b, T c, T d)Imath::Vec4< T >inline
Vec4(const Vec4 &v)Imath::Vec4< T >inline
Vec4(const Vec4< S > &v)Imath::Vec4< T >inline
Vec4(const Vec3< S > &v)Imath::Vec4< T >inlineexplicit
wImath::Vec4< T >
xImath::Vec4< T >
yImath::Vec4< T >
zImath::Vec4< T >