30 Corner(
int v,
int f) : vertex(v), face_vertex(f) {}
35 int polygon_count()
const;
36 std::vector<int> polygons_by_edge(
int v0,
int v1)
const;
37 int polygon_count_by_edge(
int v0,
int v1)
const;
38 int polygon_vertex_count(
int p)
const;
39 Corner polygon_vertex(
int p,
int i)
const;
40 int polygon_vertex_index(
int p,
int v)
const;
41 Corner polygon_next_vertex(
int p,
int v)
const;
42 Corner polygon_previous_vertex(
int p,
int v)
const;
44 void merge_polygons(
int p0,
int p1,
int v0,
int v1);
45 void merge_vertex(
int dest,
int src);
46 void delete_polygon(
int p);
49 void rebuild_polyon(
int p,
const gsl::span<const Corner>& vertices);
50 int new_polyon(
int original_polygon,
const gsl::span<const Corner>& vertices);
52 Mesh make_mesh()
const;
55 MeshEdit(
const std::shared_ptr<Impl>& impl) { _impl=impl; }
int vertex
Definition: MeshEdit.h:31
Corner(int v, int f)
Definition: MeshEdit.h:30
Definition: ImathFrame.h:42
A mesh value.
Definition: Mesh.h:33
int face_vertex
Definition: MeshEdit.h:32
This version of the SDK is unstable, i-e, it may change with no warning.
Definition: AddCurveAction.h:20
Definition: MeshEdit.h:27
Corner()
Definition: MeshEdit.h:29
#define MAQUINA_EXPORT
Definition: Export.h:31
MeshEdit provide tools to modify a mesh topology.
Definition: MeshEdit.h:22
Base class of all Rumba values.
Definition: Value.h:34