Rumba C++ SDK
ImathGLU.h
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef INCLUDED_IMATHGLU_H
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#define INCLUDED_IMATHGLU_H
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "
ImathVec.h
"
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inline
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void
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gluLookAt
(
const
Imath::V3f
&pos,
const
Imath::V3f
&interest,
const
Imath::V3f
&up)
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{
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gluLookAt
(pos.
x
, pos.
y
, pos.
z
,
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interest.
x
, interest.
y
, interest.
z
,
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up.
x
, up.
y
, up.
z
);
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}
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#endif
Imath::Vec3
Definition:
ImathFrame.h:42
ImathVec.h
gluLookAt
void gluLookAt(const Imath::V3f &pos, const Imath::V3f &interest, const Imath::V3f &up)
Definition:
ImathGLU.h:47
Imath::Vec3::x
T x
Definition:
ImathVec.h:274
Imath::Vec3::y
T y
Definition:
ImathVec.h:274
Imath::Vec3::z
T z
Definition:
ImathVec.h:274
Contrib
ilmbase-1.0.2
Imath
ImathGLU.h
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